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Showing below up to 72 results in range #1 to #72.

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  1. Cardinality of Gameplay‏‎ (13 links)
  2. Head Up Display‏‎ (13 links)
  3. Entity Manipulation‏‎ (12 links)
  4. Input Devices‏‎ (10 links)
  5. Rules Synergies‏‎ (9 links)
  6. To Manipulate Time‏‎ (8 links)
  7. Gameplay Rules‏‎ (8 links)
  8. Gameworld Rules‏‎ (7 links)
  9. Segmentation of Gameplay‏‎ (6 links)
  10. Challenge Segmentation‏‎ (6 links)
  11. Rules‏‎ (5 links)
  12. Camera Dimensions‏‎ (5 links)
  13. Locus of Manipulation‏‎ (5 links)
  14. Indirect Manipulation‏‎ (5 links)
  15. Goals‏‎ (5 links)
  16. Cardinality Of Gameworld‏‎ (5 links)
  17. Game Ends‏‎ (5 links)
  18. Pseudo-Physical Rules‏‎ (5 links)
  19. Goal Metrics‏‎ (5 links)
  20. To Move‏‎ (5 links)
  21. Sensory Output‏‎ (4 links)
  22. Spatial Segmentation‏‎ (4 links)
  23. Point Of View‏‎ (4 links)
  24. Camera Binding‏‎ (4 links)
  25. To Customize‏‎ (4 links)
  26. Presentation‏‎ (4 links)
  27. To Own‏‎ (4 links)
  28. Temporal Coordination‏‎ (4 links)
  29. Presentation Hardware‏‎ (4 links)
  30. Compound Action‏‎ (4 links)
  31. Presentation Software‏‎ (4 links)
  32. Level‏‎ (3 links)
  33. Optional Goals‏‎ (3 links)
  34. Input Method‏‎ (3 links)
  35. Visual Display Hardware‏‎ (3 links)
  36. Haptic Display‏‎ (3 links)
  37. Single Entity Manipulation‏‎ (3 links)
  38. Game Goals‏‎ (3 links)
  39. Visual Output‏‎ (3 links)
  40. Interface‏‎ (3 links)
  41. Camera-based World View‏‎ (3 links)
  42. Taking Turns‏‎ (3 links)
  43. Feedback‏‎ (3 links)
  44. Temporal Segmentation‏‎ (3 links)
  45. Player Manipulable Rules‏‎ (3 links)
  46. Input‏‎ (3 links)
  47. To Possess‏‎ (3 links)
  48. To Pause Time‏‎ (3 links)
  49. Tactile Output‏‎ (2 links)
  50. Example - Proposing a new entry‏‎ (2 links)
  51. Checkpoint‏‎ (2 links)
  52. To Rewind Time‏‎ (2 links)
  53. To Collide‏‎ (2 links)
  54. To Select‏‎ (2 links)
  55. To Pause Time without Gameworld Agency‏‎ (2 links)
  56. Roaming Camera‏‎ (2 links)
  57. Third-person Perspective‏‎ (2 links)
  58. To Create‏‎ (2 links)
  59. Analog Pushbutton‏‎ (2 links)
  60. Targeted Camera‏‎ (2 links)
  61. 0-Dimension Gameplay‏‎ (2 links)
  62. Digital Pushbutton‏‎ (2 links)
  63. Touch-Sensitive Screen‏‎ (2 links)
  64. 2-Dimensional Gameplay‏‎ (2 links)
  65. Multiplayer‏‎ (2 links)
  66. 3-Dimensional Gameworld‏‎ (2 links)
  67. Manipulation Method‏‎ (2 links)
  68. To Fast Forward Time‏‎ (2 links)
  69. Economies of Scale‏‎ (2 links)
  70. Gameworld Exhaustion‏‎ (2 links)
  71. Boss Challenge‏‎ (2 links)
  72. To Exchange‏‎ (2 links)

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