Analog Pushbutton

From gameontology
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.


Analog pushbuttons work similarly to digital buttons, except that they evaluate the pressure with which the button is pressed within a bounded range. This range may be small (0-4) or large (0-255). It is often difficult to determine from a player perspective how large or small a range of values is provided.

Strong example The joypads on Sony's PlayStation 2 feature pressure sensitive buttons that pass information on to the game regarding the pressure with which a button has been pressed.


Parent



Children

None