https://www.gameontology.com/index.php?title=Analog_Pushbutton&feed=atom&action=historyAnalog Pushbutton - Revision history2024-03-28T23:38:10ZRevision history for this page on the wikiMediaWiki 1.25.2https://www.gameontology.com/index.php?title=Analog_Pushbutton&diff=16&oldid=prevJp: 2 revision(s)2008-12-18T20:45:03Z<p>2 revision(s)</p>
<p><b>New page</b></p><div>[[Category:Ontology]][[Category:Interface]]<br />
<br />
Analog pushbuttons work similarly to digital buttons, except that they evaluate the pressure with which the button is pressed within a bounded range. This range may be small (0-4) or large (0-255). It is often difficult to determine from a player perspective how large or small a range of values is provided.<br />
<br />
Strong example The joypads on Sony's PlayStation 2 feature pressure sensitive buttons that pass information on to the game regarding the pressure with which a button has been pressed.<br />
<br />
----<br />
====Parent====<br />
*[[Input Devices]]<br />
<br />
<br />
----<br />
====Children====<br />
None</div>Jp