Customization via Game Menu
|This is a proposed entry.|
|This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology.|
Customizations via Game Menu are usually made through the Options menu or a similar interface structure, not performed where the game action takes place.
In The Sims [Maxis, 2000], for Windows PC, the player can define his sim's name, zodiacal sign, personality traits and appearance, selecting from several attributes that will constitute that character. This customization is done through a menu, before the actual gameplay starts.
Relations with other elements of the Ontology
Maxis, developer (2000). The Sims. Electronic Arts, Windows PC edition.