https://www.gameontology.com/index.php?title=Customization_via_Game_Menu&feed=atom&action=historyCustomization via Game Menu - Revision history2024-03-29T07:59:14ZRevision history for this page on the wikiMediaWiki 1.25.2https://www.gameontology.com/index.php?title=Customization_via_Game_Menu&diff=190&oldid=prevJp: 1 revision(s)2008-12-18T21:04:01Z<p>1 revision(s)</p>
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[[Category: Proposal]]<br />
Customizations via Game Menu are usually made through the Options menu or a similar interface structure, not performed where <br />
the game action takes place.<br />
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==Examples==<br />
====Strong example====<br />
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In The Sims [Maxis, 2000], for Windows PC, the player can define his sim's name, zodiacal sign, personality traits and appearance, selecting from several attributes that will constitute that character. This customization is done through a menu, before the actual gameplay starts.<br />
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==Relations with other elements of the Ontology==<br />
====Parent====<br />
*[[To Customize]]<br />
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==References==<br />
Maxis, developer (2000). The Sims. Electronic Arts, Windows PC edition.</div>Jp