Difference between revisions of "Presentation Hardware"
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Latest revision as of 21:06, 18 December 2008
Presenting the game representation to players requires some sort of presentational hardware. In many cases, this is as simple as a television with a monaural speaker. For some games, the presentational hardware is very complex, involving multiple visual, aural, and haptic display devices, or a small set of very sophisticated devices. The list of hardware below is not exhaustive, but tries to note the major varieties of representational hardware used in contemporary electronic games.