Difference between revisions of "Solidity"
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Latest revision as of 21:07, 18 December 2008
In terms of pseudo-physical rules, solidity is explained as the intent to convey the fact that entities in a gameworld have mass and take up space. It applies to games in which two entities cannot occupy the same space at the same time. This is commonly evidenced when a player controlled entity is not allowed to walk through walls.
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