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Showing below up to 100 results in range #1 to #100.

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  1. 1-Dimensional Gameplay‏‎ (20:44, 18 December 2008)
  2. 1-Dimensional Gameworld‏‎ (20:44, 18 December 2008)
  3. 0-Dimension Gameplay‏‎ (20:44, 18 December 2008)
  4. 2-Dimensional Gameplay‏‎ (20:44, 18 December 2008)
  5. Analog Pushbutton‏‎ (20:45, 18 December 2008)
  6. Audio Display Hardware‏‎ (20:45, 18 December 2008)
  7. Aural Output‏‎ (20:45, 18 December 2008)
  8. Available templates‏‎ (20:45, 18 December 2008)
  9. Bonus Stage‏‎ (20:45, 18 December 2008)
  10. Economies of Scale‏‎ (20:45, 18 December 2008)
  11. Economies of Scope‏‎ (20:45, 18 December 2008)
  12. Entity Programming Interface‏‎ (20:46, 18 December 2008)
  13. Extra-game Customization‏‎ (20:46, 18 December 2008)
  14. First-person Point of View‏‎ (20:46, 18 December 2008)
  15. Game Goals‏‎ (20:46, 18 December 2008)
  16. Gameworld Rules‏‎ (20:46, 18 December 2008)
  17. Gameplay Rules‏‎ (20:46, 18 December 2008)
  18. Gameworld Exhaustion‏‎ (20:46, 18 December 2008)
  19. Gravity‏‎ (20:46, 18 December 2008)
  20. In-game Customization‏‎ (20:46, 18 December 2008)
  21. Indirect Manipulation‏‎ (20:46, 18 December 2008)
  22. Input‏‎ (20:46, 18 December 2008)
  23. Input Method‏‎ (20:46, 18 December 2008)
  24. Transitive Relationships‏‎ (20:47, 18 December 2008)
  25. Two Dimensional Camera Motion‏‎ (20:47, 18 December 2008)
  26. Two Dimensional Frame‏‎ (20:47, 18 December 2008)
  27. Undefined Cardinality of Gameplay‏‎ (20:47, 18 December 2008)
  28. VR Goggles‏‎ (20:47, 18 December 2008)
  29. Vehicular Instrumentation‏‎ (20:47, 18 December 2008)
  30. Video Monitor‏‎ (20:47, 18 December 2008)
  31. Visual Output‏‎ (20:47, 18 December 2008)
  32. Warning‏‎ (20:47, 18 December 2008)
  33. Wave‏‎ (20:47, 18 December 2008)
  34. Tactile Output‏‎ (20:47, 18 December 2008)
  35. Targeted Camera‏‎ (20:47, 18 December 2008)
  36. Temporal Coordination‏‎ (20:47, 18 December 2008)
  37. Temporal Resource‏‎ (20:47, 18 December 2008)
  38. Three Dimensional Camera Motion‏‎ (20:47, 18 December 2008)
  39. Thruster (two-way) Joystick‏‎ (20:47, 18 December 2008)
  40. Time‏‎ (20:47, 18 December 2008)
  41. Time Indicator‏‎ (20:47, 18 December 2008)
  42. Third-person Point of View‏‎ (20:47, 18 December 2008)
  43. To Capture‏‎ (20:47, 18 December 2008)
  44. To Collect‏‎ (20:47, 18 December 2008)
  45. To Collide‏‎ (20:47, 18 December 2008)
  46. To Create‏‎ (20:47, 18 December 2008)
  47. To Evade‏‎ (20:47, 18 December 2008)
  48. To Exchange‏‎ (20:47, 18 December 2008)
  49. To Generate‏‎ (20:47, 18 December 2008)
  50. To Move‏‎ (20:47, 18 December 2008)
  51. To Release‏‎ (20:48, 18 December 2008)
  52. To Rotate‏‎ (20:48, 18 December 2008)
  53. To Select‏‎ (20:48, 18 December 2008)
  54. To Shoot‏‎ (20:48, 18 December 2008)
  55. To Target‏‎ (20:48, 18 December 2008)
  56. To Teleport‏‎ (20:48, 18 December 2008)
  57. To Transport‏‎ (20:48, 18 December 2008)
  58. To Visit‏‎ (20:48, 18 December 2008)
  59. Camera-based World View‏‎ (21:03, 18 December 2008)
  60. Camera Binding‏‎ (21:03, 18 December 2008)
  61. Camera Dimensions‏‎ (21:03, 18 December 2008)
  62. Cardinality Of Gameworld‏‎ (21:03, 18 December 2008)
  63. Character customization‏‎ (21:03, 18 December 2008)
  64. Checkpoint‏‎ (21:03, 18 December 2008)
  65. Closed Cycle Haptics‏‎ (21:03, 18 December 2008)
  66. Collectables‏‎ (21:03, 18 December 2008)
  67. Complete Information‏‎ (21:03, 18 December 2008)
  68. Compound Action‏‎ (21:03, 18 December 2008)
  69. Control Bindings Display‏‎ (21:03, 18 December 2008)
  70. Cooperative Multiplayer‏‎ (21:03, 18 December 2008)
  71. Cropping‏‎ (21:04, 18 December 2008)
  72. Customization via Game Menu‏‎ (21:04, 18 December 2008)
  73. Digital Pushbutton‏‎ (21:04, 18 December 2008)
  74. Direction Pad‏‎ (21:04, 18 December 2008)
  75. Dominant Strategy‏‎ (21:04, 18 December 2008)
  76. Dynamic Difficulty Adjustment‏‎ (21:04, 18 December 2008)
  77. Lives Indicator‏‎ (21:04, 18 December 2008)
  78. Locus of Manipulation‏‎ (21:04, 18 December 2008)
  79. Life Support‏‎ (21:05, 18 December 2008)
  80. Manipulation Method‏‎ (21:05, 18 December 2008)
  81. Menu Interface‏‎ (21:05, 18 December 2008)
  82. Multiple Entity Manipulation‏‎ (21:05, 18 December 2008)
  83. Multiplayer‏‎ (21:05, 18 December 2008)
  84. Narrative Segmentation‏‎ (21:05, 18 December 2008)
  85. Next Piece Indicator‏‎ (21:05, 18 December 2008)
  86. No Game End‏‎ (21:06, 18 December 2008)
  87. Open Cycle Haptics‏‎ (21:06, 18 December 2008)
  88. Optional Goals‏‎ (21:06, 18 December 2008)
  89. Passing‏‎ (21:06, 18 December 2008)
  90. Performance Record‏‎ (21:06, 18 December 2008)
  91. Player Configurable Buttons/Keys‏‎ (21:06, 18 December 2008)
  92. Point and Click Interface‏‎ (21:06, 18 December 2008)
  93. Points Indicator‏‎ (21:06, 18 December 2008)
  94. Presentation‏‎ (21:06, 18 December 2008)
  95. Presentation Hardware‏‎ (21:06, 18 December 2008)
  96. Presentation Software‏‎ (21:06, 18 December 2008)
  97. Puzzle‏‎ (21:06, 18 December 2008)
  98. Randomness‏‎ (21:06, 18 December 2008)
  99. Required Goals‏‎ (21:06, 18 December 2008)
  100. Resource Exhaustion‏‎ (21:06, 18 December 2008)

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