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- 1-Dimensional Gameplay (20:44, 18 December 2008)
- 1-Dimensional Gameworld (20:44, 18 December 2008)
- 0-Dimension Gameplay (20:44, 18 December 2008)
- 2-Dimensional Gameplay (20:44, 18 December 2008)
- Analog Pushbutton (20:45, 18 December 2008)
- Audio Display Hardware (20:45, 18 December 2008)
- Aural Output (20:45, 18 December 2008)
- Available templates (20:45, 18 December 2008)
- Bonus Stage (20:45, 18 December 2008)
- Economies of Scale (20:45, 18 December 2008)
- Economies of Scope (20:45, 18 December 2008)
- Entity Programming Interface (20:46, 18 December 2008)
- Extra-game Customization (20:46, 18 December 2008)
- First-person Point of View (20:46, 18 December 2008)
- Game Goals (20:46, 18 December 2008)
- Gameworld Rules (20:46, 18 December 2008)
- Gameplay Rules (20:46, 18 December 2008)
- Gameworld Exhaustion (20:46, 18 December 2008)
- Gravity (20:46, 18 December 2008)
- In-game Customization (20:46, 18 December 2008)
- Indirect Manipulation (20:46, 18 December 2008)
- Input (20:46, 18 December 2008)
- Input Method (20:46, 18 December 2008)
- Transitive Relationships (20:47, 18 December 2008)
- Two Dimensional Camera Motion (20:47, 18 December 2008)
- Two Dimensional Frame (20:47, 18 December 2008)
- Undefined Cardinality of Gameplay (20:47, 18 December 2008)
- VR Goggles (20:47, 18 December 2008)
- Vehicular Instrumentation (20:47, 18 December 2008)
- Video Monitor (20:47, 18 December 2008)
- Visual Output (20:47, 18 December 2008)
- Warning (20:47, 18 December 2008)
- Wave (20:47, 18 December 2008)
- Tactile Output (20:47, 18 December 2008)
- Targeted Camera (20:47, 18 December 2008)
- Temporal Coordination (20:47, 18 December 2008)
- Temporal Resource (20:47, 18 December 2008)
- Three Dimensional Camera Motion (20:47, 18 December 2008)
- Thruster (two-way) Joystick (20:47, 18 December 2008)
- Time (20:47, 18 December 2008)
- Time Indicator (20:47, 18 December 2008)
- Third-person Point of View (20:47, 18 December 2008)
- To Capture (20:47, 18 December 2008)
- To Collect (20:47, 18 December 2008)
- To Collide (20:47, 18 December 2008)
- To Create (20:47, 18 December 2008)
- To Evade (20:47, 18 December 2008)
- To Exchange (20:47, 18 December 2008)
- To Generate (20:47, 18 December 2008)
- To Move (20:47, 18 December 2008)
- To Release (20:48, 18 December 2008)
- To Rotate (20:48, 18 December 2008)
- To Select (20:48, 18 December 2008)
- To Shoot (20:48, 18 December 2008)
- To Target (20:48, 18 December 2008)
- To Teleport (20:48, 18 December 2008)
- To Transport (20:48, 18 December 2008)
- To Visit (20:48, 18 December 2008)
- Camera-based World View (21:03, 18 December 2008)
- Camera Binding (21:03, 18 December 2008)
- Camera Dimensions (21:03, 18 December 2008)
- Cardinality Of Gameworld (21:03, 18 December 2008)
- Character customization (21:03, 18 December 2008)
- Checkpoint (21:03, 18 December 2008)
- Closed Cycle Haptics (21:03, 18 December 2008)
- Collectables (21:03, 18 December 2008)
- Complete Information (21:03, 18 December 2008)
- Compound Action (21:03, 18 December 2008)
- Control Bindings Display (21:03, 18 December 2008)
- Cooperative Multiplayer (21:03, 18 December 2008)
- Cropping (21:04, 18 December 2008)
- Customization via Game Menu (21:04, 18 December 2008)
- Digital Pushbutton (21:04, 18 December 2008)
- Direction Pad (21:04, 18 December 2008)
- Dominant Strategy (21:04, 18 December 2008)
- Dynamic Difficulty Adjustment (21:04, 18 December 2008)
- Lives Indicator (21:04, 18 December 2008)
- Locus of Manipulation (21:04, 18 December 2008)
- Life Support (21:05, 18 December 2008)
- Manipulation Method (21:05, 18 December 2008)
- Menu Interface (21:05, 18 December 2008)
- Multiple Entity Manipulation (21:05, 18 December 2008)
- Multiplayer (21:05, 18 December 2008)
- Narrative Segmentation (21:05, 18 December 2008)
- Next Piece Indicator (21:05, 18 December 2008)
- No Game End (21:06, 18 December 2008)
- Open Cycle Haptics (21:06, 18 December 2008)
- Optional Goals (21:06, 18 December 2008)
- Passing (21:06, 18 December 2008)
- Performance Record (21:06, 18 December 2008)
- Player Configurable Buttons/Keys (21:06, 18 December 2008)
- Point and Click Interface (21:06, 18 December 2008)
- Points Indicator (21:06, 18 December 2008)
- Presentation (21:06, 18 December 2008)
- Presentation Hardware (21:06, 18 December 2008)
- Presentation Software (21:06, 18 December 2008)
- Puzzle (21:06, 18 December 2008)
- Randomness (21:06, 18 December 2008)
- Required Goals (21:06, 18 December 2008)
- Resource Exhaustion (21:06, 18 December 2008)