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Showing below up to 196 results in range #1 to #196.

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  1. 0-Dimension Gameplay‏‎ (20:44, 18 December 2008)
  2. 1-Dimensional Gameplay‏‎ (20:44, 18 December 2008)
  3. 1-Dimensional Gameworld‏‎ (20:44, 18 December 2008)
  4. 2-Dimensional Gameplay‏‎ (20:44, 18 December 2008)
  5. Aural Output‏‎ (20:45, 18 December 2008)
  6. Available templates‏‎ (20:45, 18 December 2008)
  7. Analog Pushbutton‏‎ (20:45, 18 December 2008)
  8. Audio Display Hardware‏‎ (20:45, 18 December 2008)
  9. Bonus Stage‏‎ (20:45, 18 December 2008)
  10. Economies of Scale‏‎ (20:45, 18 December 2008)
  11. Economies of Scope‏‎ (20:45, 18 December 2008)
  12. Entity Programming Interface‏‎ (20:46, 18 December 2008)
  13. First-person Point of View‏‎ (20:46, 18 December 2008)
  14. Extra-game Customization‏‎ (20:46, 18 December 2008)
  15. Game Goals‏‎ (20:46, 18 December 2008)
  16. Gameplay Rules‏‎ (20:46, 18 December 2008)
  17. Gameworld Exhaustion‏‎ (20:46, 18 December 2008)
  18. Gameworld Rules‏‎ (20:46, 18 December 2008)
  19. Gravity‏‎ (20:46, 18 December 2008)
  20. In-game Customization‏‎ (20:46, 18 December 2008)
  21. Indirect Manipulation‏‎ (20:46, 18 December 2008)
  22. Input‏‎ (20:46, 18 December 2008)
  23. Input Method‏‎ (20:46, 18 December 2008)
  24. Transitive Relationships‏‎ (20:47, 18 December 2008)
  25. Two Dimensional Camera Motion‏‎ (20:47, 18 December 2008)
  26. Two Dimensional Frame‏‎ (20:47, 18 December 2008)
  27. Undefined Cardinality of Gameplay‏‎ (20:47, 18 December 2008)
  28. VR Goggles‏‎ (20:47, 18 December 2008)
  29. Vehicular Instrumentation‏‎ (20:47, 18 December 2008)
  30. Video Monitor‏‎ (20:47, 18 December 2008)
  31. Visual Output‏‎ (20:47, 18 December 2008)
  32. Warning‏‎ (20:47, 18 December 2008)
  33. Wave‏‎ (20:47, 18 December 2008)
  34. Tactile Output‏‎ (20:47, 18 December 2008)
  35. Targeted Camera‏‎ (20:47, 18 December 2008)
  36. Temporal Coordination‏‎ (20:47, 18 December 2008)
  37. Temporal Resource‏‎ (20:47, 18 December 2008)
  38. Three Dimensional Camera Motion‏‎ (20:47, 18 December 2008)
  39. Thruster (two-way) Joystick‏‎ (20:47, 18 December 2008)
  40. Time‏‎ (20:47, 18 December 2008)
  41. Time Indicator‏‎ (20:47, 18 December 2008)
  42. Third-person Point of View‏‎ (20:47, 18 December 2008)
  43. To Capture‏‎ (20:47, 18 December 2008)
  44. To Collect‏‎ (20:47, 18 December 2008)
  45. To Collide‏‎ (20:47, 18 December 2008)
  46. To Create‏‎ (20:47, 18 December 2008)
  47. To Evade‏‎ (20:47, 18 December 2008)
  48. To Exchange‏‎ (20:47, 18 December 2008)
  49. To Generate‏‎ (20:47, 18 December 2008)
  50. To Move‏‎ (20:47, 18 December 2008)
  51. To Release‏‎ (20:48, 18 December 2008)
  52. To Rotate‏‎ (20:48, 18 December 2008)
  53. To Select‏‎ (20:48, 18 December 2008)
  54. To Target‏‎ (20:48, 18 December 2008)
  55. To Shoot‏‎ (20:48, 18 December 2008)
  56. To Teleport‏‎ (20:48, 18 December 2008)
  57. To Transport‏‎ (20:48, 18 December 2008)
  58. To Visit‏‎ (20:48, 18 December 2008)
  59. Camera-based World View‏‎ (21:03, 18 December 2008)
  60. Camera Binding‏‎ (21:03, 18 December 2008)
  61. Camera Dimensions‏‎ (21:03, 18 December 2008)
  62. Cardinality Of Gameworld‏‎ (21:03, 18 December 2008)
  63. Character customization‏‎ (21:03, 18 December 2008)
  64. Checkpoint‏‎ (21:03, 18 December 2008)
  65. Closed Cycle Haptics‏‎ (21:03, 18 December 2008)
  66. Collectables‏‎ (21:03, 18 December 2008)
  67. Complete Information‏‎ (21:03, 18 December 2008)
  68. Compound Action‏‎ (21:03, 18 December 2008)
  69. Control Bindings Display‏‎ (21:03, 18 December 2008)
  70. Cooperative Multiplayer‏‎ (21:03, 18 December 2008)
  71. Cropping‏‎ (21:04, 18 December 2008)
  72. Customization via Game Menu‏‎ (21:04, 18 December 2008)
  73. Digital Pushbutton‏‎ (21:04, 18 December 2008)
  74. Direction Pad‏‎ (21:04, 18 December 2008)
  75. Dominant Strategy‏‎ (21:04, 18 December 2008)
  76. Dynamic Difficulty Adjustment‏‎ (21:04, 18 December 2008)
  77. Lives Indicator‏‎ (21:04, 18 December 2008)
  78. Locus of Manipulation‏‎ (21:04, 18 December 2008)
  79. Life Support‏‎ (21:05, 18 December 2008)
  80. Manipulation Method‏‎ (21:05, 18 December 2008)
  81. Menu Interface‏‎ (21:05, 18 December 2008)
  82. Multiplayer‏‎ (21:05, 18 December 2008)
  83. Multiple Entity Manipulation‏‎ (21:05, 18 December 2008)
  84. Narrative Segmentation‏‎ (21:05, 18 December 2008)
  85. Next Piece Indicator‏‎ (21:05, 18 December 2008)
  86. No Game End‏‎ (21:06, 18 December 2008)
  87. Open Cycle Haptics‏‎ (21:06, 18 December 2008)
  88. Optional Goals‏‎ (21:06, 18 December 2008)
  89. Passing‏‎ (21:06, 18 December 2008)
  90. Performance Record‏‎ (21:06, 18 December 2008)
  91. Player Configurable Buttons/Keys‏‎ (21:06, 18 December 2008)
  92. Presentation Hardware‏‎ (21:06, 18 December 2008)
  93. Presentation Software‏‎ (21:06, 18 December 2008)
  94. Point and Click Interface‏‎ (21:06, 18 December 2008)
  95. Points Indicator‏‎ (21:06, 18 December 2008)
  96. Presentation‏‎ (21:06, 18 December 2008)
  97. Puzzle‏‎ (21:06, 18 December 2008)
  98. Randomness‏‎ (21:06, 18 December 2008)
  99. Required Goals‏‎ (21:06, 18 December 2008)
  100. Resource Exhaustion‏‎ (21:06, 18 December 2008)
  101. Roaming Camera‏‎ (21:06, 18 December 2008)
  102. Rotary Paddle Control‏‎ (21:06, 18 December 2008)
  103. Rules‏‎ (21:06, 18 December 2008)
  104. Rounds‏‎ (21:06, 18 December 2008)
  105. Savepoint‏‎ (21:07, 18 December 2008)
  106. Sensory Output‏‎ (21:07, 18 December 2008)
  107. Side-Quest‏‎ (21:07, 18 December 2008)
  108. Single Entity Manipulation‏‎ (21:07, 18 December 2008)
  109. Solidity‏‎ (21:07, 18 December 2008)
  110. Spatial Checkpoint‏‎ (21:07, 18 December 2008)
  111. Spawnpoint‏‎ (21:07, 18 December 2008)
  112. Special Weapon Indicator‏‎ (21:07, 18 December 2008)
  113. Success Level‏‎ (21:07, 18 December 2008)
  114. Mission‏‎ (17:49, 21 December 2008)
  115. Challenge Segmentation‏‎ (17:50, 21 December 2008)
  116. To-Do List‏‎ (17:51, 21 December 2008)
  117. Pseudo-Physical Rules‏‎ (21:37, 1 January 2009)
  118. Second-person Point of View‏‎ (16:23, 19 January 2009)
  119. 3-Dimensional Gameworld‏‎ (16:41, 3 March 2009)
  120. 3-Dimensional Gameplay‏‎ (17:10, 3 March 2009)
  121. Lightgun‏‎ (03:58, 4 March 2009)
  122. Visual Display Hardware‏‎ (16:40, 21 May 2009)
  123. Health Indicator‏‎ (12:33, 22 May 2009)
  124. Spatial Segmentation‏‎ (12:35, 22 May 2009)
  125. Level‏‎ (12:35, 22 May 2009)
  126. Player Manipulable Rules‏‎ (18:00, 22 May 2009)
  127. Haptic Display‏‎ (21:17, 3 July 2009)
  128. Game Ends‏‎ (15:22, 15 August 2009)
  129. Located Camera‏‎ (15:23, 15 August 2009)
  130. Feedback‏‎ (15:24, 15 August 2009)
  131. Map Display‏‎ (15:25, 15 August 2009)
  132. Confirmation‏‎ (15:25, 15 August 2009)
  133. Radar Display‏‎ (15:27, 15 August 2009)
  134. Segmentation of Gameplay‏‎ (15:27, 15 August 2009)
  135. To Transfer‏‎ (15:28, 15 August 2009)
  136. Buttonpress Indicator‏‎ (15:29, 15 August 2009)
  137. Cardinality of Gameplay‏‎ (15:29, 15 August 2009)
  138. Expiration‏‎ (15:31, 15 August 2009)
  139. Interleaved Games‏‎ (15:34, 15 August 2009)
  140. To Customize‏‎ (15:34, 15 August 2009)
  141. Score‏‎ (15:36, 15 August 2009)
  142. Rules Synergies‏‎ (15:37, 15 August 2009)
  143. Incomplete Information‏‎ (15:37, 15 August 2009)
  144. Boss Challenge‏‎ (15:38, 15 August 2009)
  145. Head Up Display‏‎ (15:38, 15 August 2009)
  146. Fourway Joystick‏‎ (20:31, 19 August 2009)
  147. Point Of View‏‎ (22:07, 19 August 2009)
  148. Interface‏‎ (22:08, 19 August 2009)
  149. 2-Dimensional Gameworld‏‎ (22:08, 19 August 2009)
  150. World‏‎ (22:09, 19 August 2009)
  151. To Manage Resources‏‎ (22:10, 19 August 2009)
  152. Entity Manipulation‏‎ (22:12, 19 August 2009)
  153. Goal Metrics‏‎ (22:14, 19 August 2009)
  154. General Structure for Ontology Entries‏‎ (22:14, 19 August 2009)
  155. Agent Goals‏‎ (22:14, 19 August 2009)
  156. To Remove‏‎ (22:14, 19 August 2009)
  157. Example - Proposing a new entry‏‎ (22:15, 19 August 2009)
  158. Narrative Exhaustion‏‎ (22:15, 19 August 2009)
  159. Data Structures‏‎ (22:16, 19 August 2009)
  160. Taking Turns‏‎ (22:16, 19 August 2009)
  161. Evaluation of Ending‏‎ (22:16, 19 August 2009)
  162. To Possess‏‎ (22:19, 19 August 2009)
  163. To Traverse‏‎ (22:20, 19 August 2009)
  164. Input Devices‏‎ (01:15, 10 October 2009)
  165. Microphone‏‎ (02:21, 10 October 2009)
  166. To Own‏‎ (21:49, 11 December 2009)
  167. Gravity Manipulation‏‎ (21:07, 1 April 2010)
  168. Three Dimensional Frame‏‎ (14:44, 23 July 2010)
  169. Difficulty Levels‏‎ (02:14, 20 December 2011)
  170. Ontology Entry Format‏‎ (03:44, 29 December 2011)
  171. Frequently Asked Questions‏‎ (20:13, 6 April 2012)
  172. Intransitive Relationships‏‎ (16:10, 26 July 2012)
  173. Temporal Segmentation‏‎ (17:28, 3 October 2012)
  174. Lives‏‎ (04:11, 13 March 2013)
  175. Project Members‏‎ (16:18, 20 July 2015)
  176. Related Work‏‎ (00:32, 21 July 2015)
  177. Undefined Gameworld Cardinality‏‎ (18:41, 24 July 2015)
  178. To Manipulate Time‏‎ (23:23, 27 July 2015)
  179. Persistent Gameworld‏‎ (23:24, 27 July 2015)
  180. Stylus Pen‏‎ (23:25, 27 July 2015)
  181. Synchronized Button Press‏‎ (23:25, 27 July 2015)
  182. To Accelerate Time‏‎ (23:26, 27 July 2015)
  183. To Decelerate Time‏‎ (23:27, 27 July 2015)
  184. To Fast Forward Time‏‎ (23:28, 27 July 2015)
  185. To Localize Time‏‎ (23:29, 27 July 2015)
  186. To Pause Time‏‎ (23:30, 27 July 2015)
  187. To Pause Time with Gameworld Agency‏‎ (23:30, 27 July 2015)
  188. To Pause Time without Gameworld Agency‏‎ (23:30, 27 July 2015)
  189. To Rewind Time‏‎ (23:31, 27 July 2015)
  190. To Save‏‎ (23:32, 27 July 2015)
  191. To Skip Time‏‎ (23:32, 27 July 2015)
  192. To Start Time‏‎ (23:33, 27 July 2015)
  193. Touch-Sensitive Screen‏‎ (23:34, 27 July 2015)
  194. To Undo Time‏‎ (23:34, 27 July 2015)
  195. Main Page‏‎ (22:39, 22 September 2020)
  196. Goals‏‎ (21:44, 30 March 2022)

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