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- Challenge Segmentation
- Character customization
- Checkpoint
- Closed Cycle Haptics
- Collectables
- Complete Information
- Compound Action
- Confirmation
- Control Bindings Display
- Cooperative Multiplayer
- Cropping
- Customization via Game Menu
- Data Structures
- Difficulty Levels
- Digital Pushbutton
- Direction Pad
- Dominant Strategy
- Dynamic Difficulty Adjustment
- Economies of Scale
- Economies of Scope