Difference between revisions of "To Fast Forward Time"

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Latest revision as of 23:28, 27 July 2015

Draft
This is a proposed entry.
This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology.

Fast-forwarding time occurs when all gameworld time is uniformly accelerated. While a fast-forward is in effect, a player only has agency over the fast-forwarding action.

Examples: Sim City


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