Difference between revisions of "To Pause Time"
From gameontology
m (5 revision(s)) |
(No difference)
|
Revision as of 20:48, 18 December 2008
This is a proposed entry. |
---|
This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology. |
To pause time within a gameworld is to remove time from an active state effectively placing the gameworld in a stasis state. Pausing time occurs with distinct variations.