Difference between revisions of "To Pause Time without Gameworld Agency"

From gameontology
Jump to: navigation, search
m (3 revision(s))
 
 
Line 1: Line 1:
 
{{proposal}}
 
{{proposal}}
 +
[[Category:Proposal]]
 
[[Category:Ontology]][[Category:Entity Manipulation]]
 
[[Category:Ontology]][[Category:Entity Manipulation]]
  

Latest revision as of 23:30, 27 July 2015

Draft
This is a proposed entry.
This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology.


Pausing without gameworld agency occurs when gameworld time has been completely stopped, and the player is totally unable to enact change in the gameworld.


Parent

Children