Difference between revisions of "To Pause Time without Gameworld Agency"
From gameontology
m (3 revision(s)) |
(No difference)
|
Revision as of 20:48, 18 December 2008
This is a proposed entry. |
---|
This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology. |
Pausing without gameworld agency occurs when gameworld time has been completely stopped, and the player is totally unable to enact change in the gameworld.