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Showing below up to 100 results in range #51 to #150.
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- To Release (20:48, 18 December 2008)
- To Rotate (20:48, 18 December 2008)
- To Select (20:48, 18 December 2008)
- To Shoot (20:48, 18 December 2008)
- To Target (20:48, 18 December 2008)
- To Teleport (20:48, 18 December 2008)
- To Transport (20:48, 18 December 2008)
- To Visit (20:48, 18 December 2008)
- Camera-based World View (21:03, 18 December 2008)
- Camera Binding (21:03, 18 December 2008)
- Camera Dimensions (21:03, 18 December 2008)
- Cardinality Of Gameworld (21:03, 18 December 2008)
- Character customization (21:03, 18 December 2008)
- Checkpoint (21:03, 18 December 2008)
- Closed Cycle Haptics (21:03, 18 December 2008)
- Collectables (21:03, 18 December 2008)
- Complete Information (21:03, 18 December 2008)
- Compound Action (21:03, 18 December 2008)
- Control Bindings Display (21:03, 18 December 2008)
- Cooperative Multiplayer (21:03, 18 December 2008)
- Cropping (21:04, 18 December 2008)
- Customization via Game Menu (21:04, 18 December 2008)
- Digital Pushbutton (21:04, 18 December 2008)
- Direction Pad (21:04, 18 December 2008)
- Dominant Strategy (21:04, 18 December 2008)
- Dynamic Difficulty Adjustment (21:04, 18 December 2008)
- Lives Indicator (21:04, 18 December 2008)
- Locus of Manipulation (21:04, 18 December 2008)
- Life Support (21:05, 18 December 2008)
- Manipulation Method (21:05, 18 December 2008)
- Menu Interface (21:05, 18 December 2008)
- Multiple Entity Manipulation (21:05, 18 December 2008)
- Multiplayer (21:05, 18 December 2008)
- Narrative Segmentation (21:05, 18 December 2008)
- Next Piece Indicator (21:05, 18 December 2008)
- No Game End (21:06, 18 December 2008)
- Open Cycle Haptics (21:06, 18 December 2008)
- Optional Goals (21:06, 18 December 2008)
- Passing (21:06, 18 December 2008)
- Performance Record (21:06, 18 December 2008)
- Player Configurable Buttons/Keys (21:06, 18 December 2008)
- Point and Click Interface (21:06, 18 December 2008)
- Points Indicator (21:06, 18 December 2008)
- Presentation (21:06, 18 December 2008)
- Presentation Hardware (21:06, 18 December 2008)
- Presentation Software (21:06, 18 December 2008)
- Puzzle (21:06, 18 December 2008)
- Randomness (21:06, 18 December 2008)
- Required Goals (21:06, 18 December 2008)
- Resource Exhaustion (21:06, 18 December 2008)
- Roaming Camera (21:06, 18 December 2008)
- Rotary Paddle Control (21:06, 18 December 2008)
- Rounds (21:06, 18 December 2008)
- Rules (21:06, 18 December 2008)
- Savepoint (21:07, 18 December 2008)
- Sensory Output (21:07, 18 December 2008)
- Side-Quest (21:07, 18 December 2008)
- Single Entity Manipulation (21:07, 18 December 2008)
- Solidity (21:07, 18 December 2008)
- Spatial Checkpoint (21:07, 18 December 2008)
- Special Weapon Indicator (21:07, 18 December 2008)
- Spawnpoint (21:07, 18 December 2008)
- Success Level (21:07, 18 December 2008)
- Mission (17:49, 21 December 2008)
- Challenge Segmentation (17:50, 21 December 2008)
- To-Do List (17:51, 21 December 2008)
- Pseudo-Physical Rules (21:37, 1 January 2009)
- Second-person Point of View (16:23, 19 January 2009)
- 3-Dimensional Gameworld (16:41, 3 March 2009)
- 3-Dimensional Gameplay (17:10, 3 March 2009)
- Lightgun (03:58, 4 March 2009)
- Visual Display Hardware (16:40, 21 May 2009)
- Health Indicator (12:33, 22 May 2009)
- Spatial Segmentation (12:35, 22 May 2009)
- Level (12:35, 22 May 2009)
- Player Manipulable Rules (18:00, 22 May 2009)
- Haptic Display (21:17, 3 July 2009)
- Game Ends (15:22, 15 August 2009)
- Located Camera (15:23, 15 August 2009)
- Feedback (15:24, 15 August 2009)
- Map Display (15:25, 15 August 2009)
- Confirmation (15:25, 15 August 2009)
- Radar Display (15:27, 15 August 2009)
- Segmentation of Gameplay (15:27, 15 August 2009)
- To Transfer (15:28, 15 August 2009)
- Buttonpress Indicator (15:29, 15 August 2009)
- Cardinality of Gameplay (15:29, 15 August 2009)
- Expiration (15:31, 15 August 2009)
- Interleaved Games (15:34, 15 August 2009)
- To Customize (15:34, 15 August 2009)
- Score (15:36, 15 August 2009)
- Rules Synergies (15:37, 15 August 2009)
- Incomplete Information (15:37, 15 August 2009)
- Boss Challenge (15:38, 15 August 2009)
- Head Up Display (15:38, 15 August 2009)
- Fourway Joystick (20:31, 19 August 2009)
- Point Of View (22:07, 19 August 2009)
- Interface (22:08, 19 August 2009)
- 2-Dimensional Gameworld (22:08, 19 August 2009)
- World (22:09, 19 August 2009)