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Showing below up to 50 results in range #1 to #50.

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  1. 1-Dimensional Gameplay‏‎ (20:44, 18 December 2008)
  2. 1-Dimensional Gameworld‏‎ (20:44, 18 December 2008)
  3. 0-Dimension Gameplay‏‎ (20:44, 18 December 2008)
  4. 2-Dimensional Gameplay‏‎ (20:44, 18 December 2008)
  5. Analog Pushbutton‏‎ (20:45, 18 December 2008)
  6. Audio Display Hardware‏‎ (20:45, 18 December 2008)
  7. Aural Output‏‎ (20:45, 18 December 2008)
  8. Available templates‏‎ (20:45, 18 December 2008)
  9. Bonus Stage‏‎ (20:45, 18 December 2008)
  10. Economies of Scale‏‎ (20:45, 18 December 2008)
  11. Economies of Scope‏‎ (20:45, 18 December 2008)
  12. Entity Programming Interface‏‎ (20:46, 18 December 2008)
  13. Extra-game Customization‏‎ (20:46, 18 December 2008)
  14. First-person Point of View‏‎ (20:46, 18 December 2008)
  15. Game Goals‏‎ (20:46, 18 December 2008)
  16. Gameworld Rules‏‎ (20:46, 18 December 2008)
  17. Gameplay Rules‏‎ (20:46, 18 December 2008)
  18. Gameworld Exhaustion‏‎ (20:46, 18 December 2008)
  19. Gravity‏‎ (20:46, 18 December 2008)
  20. In-game Customization‏‎ (20:46, 18 December 2008)
  21. Indirect Manipulation‏‎ (20:46, 18 December 2008)
  22. Input‏‎ (20:46, 18 December 2008)
  23. Input Method‏‎ (20:46, 18 December 2008)
  24. Transitive Relationships‏‎ (20:47, 18 December 2008)
  25. Two Dimensional Camera Motion‏‎ (20:47, 18 December 2008)
  26. Two Dimensional Frame‏‎ (20:47, 18 December 2008)
  27. Undefined Cardinality of Gameplay‏‎ (20:47, 18 December 2008)
  28. VR Goggles‏‎ (20:47, 18 December 2008)
  29. Vehicular Instrumentation‏‎ (20:47, 18 December 2008)
  30. Video Monitor‏‎ (20:47, 18 December 2008)
  31. Visual Output‏‎ (20:47, 18 December 2008)
  32. Warning‏‎ (20:47, 18 December 2008)
  33. Wave‏‎ (20:47, 18 December 2008)
  34. Tactile Output‏‎ (20:47, 18 December 2008)
  35. Targeted Camera‏‎ (20:47, 18 December 2008)
  36. Temporal Coordination‏‎ (20:47, 18 December 2008)
  37. Temporal Resource‏‎ (20:47, 18 December 2008)
  38. Three Dimensional Camera Motion‏‎ (20:47, 18 December 2008)
  39. Thruster (two-way) Joystick‏‎ (20:47, 18 December 2008)
  40. Time‏‎ (20:47, 18 December 2008)
  41. Time Indicator‏‎ (20:47, 18 December 2008)
  42. Third-person Point of View‏‎ (20:47, 18 December 2008)
  43. To Capture‏‎ (20:47, 18 December 2008)
  44. To Collect‏‎ (20:47, 18 December 2008)
  45. To Collide‏‎ (20:47, 18 December 2008)
  46. To Create‏‎ (20:47, 18 December 2008)
  47. To Evade‏‎ (20:47, 18 December 2008)
  48. To Exchange‏‎ (20:47, 18 December 2008)
  49. To Generate‏‎ (20:47, 18 December 2008)
  50. To Move‏‎ (20:47, 18 December 2008)

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