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Showing below up to 50 results in range #1 to #50.

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  1. 0-Dimension Gameplay‏‎ (20:44, 18 December 2008)
  2. 1-Dimensional Gameplay‏‎ (20:44, 18 December 2008)
  3. 1-Dimensional Gameworld‏‎ (20:44, 18 December 2008)
  4. 2-Dimensional Gameplay‏‎ (20:44, 18 December 2008)
  5. Aural Output‏‎ (20:45, 18 December 2008)
  6. Available templates‏‎ (20:45, 18 December 2008)
  7. Analog Pushbutton‏‎ (20:45, 18 December 2008)
  8. Audio Display Hardware‏‎ (20:45, 18 December 2008)
  9. Bonus Stage‏‎ (20:45, 18 December 2008)
  10. Economies of Scale‏‎ (20:45, 18 December 2008)
  11. Economies of Scope‏‎ (20:45, 18 December 2008)
  12. Entity Programming Interface‏‎ (20:46, 18 December 2008)
  13. First-person Point of View‏‎ (20:46, 18 December 2008)
  14. Extra-game Customization‏‎ (20:46, 18 December 2008)
  15. Game Goals‏‎ (20:46, 18 December 2008)
  16. Gameplay Rules‏‎ (20:46, 18 December 2008)
  17. Gameworld Exhaustion‏‎ (20:46, 18 December 2008)
  18. Gameworld Rules‏‎ (20:46, 18 December 2008)
  19. Goals‏‎ (20:46, 18 December 2008)
  20. Gravity‏‎ (20:46, 18 December 2008)
  21. In-game Customization‏‎ (20:46, 18 December 2008)
  22. Indirect Manipulation‏‎ (20:46, 18 December 2008)
  23. Input‏‎ (20:46, 18 December 2008)
  24. Input Method‏‎ (20:46, 18 December 2008)
  25. Transitive Relationships‏‎ (20:47, 18 December 2008)
  26. Two Dimensional Camera Motion‏‎ (20:47, 18 December 2008)
  27. Two Dimensional Frame‏‎ (20:47, 18 December 2008)
  28. Undefined Cardinality of Gameplay‏‎ (20:47, 18 December 2008)
  29. VR Goggles‏‎ (20:47, 18 December 2008)
  30. Vehicular Instrumentation‏‎ (20:47, 18 December 2008)
  31. Video Monitor‏‎ (20:47, 18 December 2008)
  32. Visual Output‏‎ (20:47, 18 December 2008)
  33. Warning‏‎ (20:47, 18 December 2008)
  34. Wave‏‎ (20:47, 18 December 2008)
  35. Tactile Output‏‎ (20:47, 18 December 2008)
  36. Targeted Camera‏‎ (20:47, 18 December 2008)
  37. Temporal Coordination‏‎ (20:47, 18 December 2008)
  38. Temporal Resource‏‎ (20:47, 18 December 2008)
  39. Three Dimensional Camera Motion‏‎ (20:47, 18 December 2008)
  40. Thruster (two-way) Joystick‏‎ (20:47, 18 December 2008)
  41. Time‏‎ (20:47, 18 December 2008)
  42. Time Indicator‏‎ (20:47, 18 December 2008)
  43. Third-person Point of View‏‎ (20:47, 18 December 2008)
  44. To Capture‏‎ (20:47, 18 December 2008)
  45. To Collect‏‎ (20:47, 18 December 2008)
  46. To Collide‏‎ (20:47, 18 December 2008)
  47. To Create‏‎ (20:47, 18 December 2008)
  48. To Evade‏‎ (20:47, 18 December 2008)
  49. To Exchange‏‎ (20:47, 18 December 2008)
  50. To Generate‏‎ (20:47, 18 December 2008)

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