In-game Customization

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This is a proposed entry.
This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology.

In-game Customizations are the ones achieved through an action performed by the player within the game universe, where the game action actually takes place.


Strong example

In Animal Crossing [Nintendo, 2001], for Nintendo GameCube, the player might change his character's house wallpaper, selecting from a variety of patterns.

Relations with other elements of the Ontology



Nintendo, developer (2001). Animal Crossing. Nintendo, GameCube edition.