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Showing below up to 196 results in range #1 to #196.
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- 0-Dimension Gameplay (20:44, 18 December 2008)
- 1-Dimensional Gameplay (20:44, 18 December 2008)
- 1-Dimensional Gameworld (20:44, 18 December 2008)
- 2-Dimensional Gameplay (20:44, 18 December 2008)
- Available templates (20:45, 18 December 2008)
- Analog Pushbutton (20:45, 18 December 2008)
- Audio Display Hardware (20:45, 18 December 2008)
- Aural Output (20:45, 18 December 2008)
- Bonus Stage (20:45, 18 December 2008)
- Economies of Scale (20:45, 18 December 2008)
- Economies of Scope (20:45, 18 December 2008)
- Entity Programming Interface (20:46, 18 December 2008)
- Extra-game Customization (20:46, 18 December 2008)
- First-person Point of View (20:46, 18 December 2008)
- Game Goals (20:46, 18 December 2008)
- Gameplay Rules (20:46, 18 December 2008)
- Gameworld Exhaustion (20:46, 18 December 2008)
- Gameworld Rules (20:46, 18 December 2008)
- Gravity (20:46, 18 December 2008)
- In-game Customization (20:46, 18 December 2008)
- Indirect Manipulation (20:46, 18 December 2008)
- Input (20:46, 18 December 2008)
- Input Method (20:46, 18 December 2008)
- Transitive Relationships (20:47, 18 December 2008)
- Two Dimensional Camera Motion (20:47, 18 December 2008)
- Two Dimensional Frame (20:47, 18 December 2008)
- Undefined Cardinality of Gameplay (20:47, 18 December 2008)
- VR Goggles (20:47, 18 December 2008)
- Vehicular Instrumentation (20:47, 18 December 2008)
- Video Monitor (20:47, 18 December 2008)
- Visual Output (20:47, 18 December 2008)
- Warning (20:47, 18 December 2008)
- Wave (20:47, 18 December 2008)
- Tactile Output (20:47, 18 December 2008)
- Targeted Camera (20:47, 18 December 2008)
- Temporal Coordination (20:47, 18 December 2008)
- Temporal Resource (20:47, 18 December 2008)
- Time Indicator (20:47, 18 December 2008)
- Third-person Point of View (20:47, 18 December 2008)
- Three Dimensional Camera Motion (20:47, 18 December 2008)
- Thruster (two-way) Joystick (20:47, 18 December 2008)
- Time (20:47, 18 December 2008)
- To Capture (20:47, 18 December 2008)
- To Collect (20:47, 18 December 2008)
- To Collide (20:47, 18 December 2008)
- To Create (20:47, 18 December 2008)
- To Evade (20:47, 18 December 2008)
- To Exchange (20:47, 18 December 2008)
- To Generate (20:47, 18 December 2008)
- To Move (20:47, 18 December 2008)
- To Release (20:48, 18 December 2008)
- To Rotate (20:48, 18 December 2008)
- To Select (20:48, 18 December 2008)
- To Shoot (20:48, 18 December 2008)
- To Target (20:48, 18 December 2008)
- To Transport (20:48, 18 December 2008)
- To Teleport (20:48, 18 December 2008)
- To Visit (20:48, 18 December 2008)
- Camera-based World View (21:03, 18 December 2008)
- Camera Binding (21:03, 18 December 2008)
- Camera Dimensions (21:03, 18 December 2008)
- Cardinality Of Gameworld (21:03, 18 December 2008)
- Character customization (21:03, 18 December 2008)
- Checkpoint (21:03, 18 December 2008)
- Closed Cycle Haptics (21:03, 18 December 2008)
- Collectables (21:03, 18 December 2008)
- Complete Information (21:03, 18 December 2008)
- Compound Action (21:03, 18 December 2008)
- Control Bindings Display (21:03, 18 December 2008)
- Cooperative Multiplayer (21:03, 18 December 2008)
- Cropping (21:04, 18 December 2008)
- Customization via Game Menu (21:04, 18 December 2008)
- Digital Pushbutton (21:04, 18 December 2008)
- Direction Pad (21:04, 18 December 2008)
- Dominant Strategy (21:04, 18 December 2008)
- Dynamic Difficulty Adjustment (21:04, 18 December 2008)
- Lives Indicator (21:04, 18 December 2008)
- Locus of Manipulation (21:04, 18 December 2008)
- Life Support (21:05, 18 December 2008)
- Manipulation Method (21:05, 18 December 2008)
- Menu Interface (21:05, 18 December 2008)
- Multiplayer (21:05, 18 December 2008)
- Multiple Entity Manipulation (21:05, 18 December 2008)
- Narrative Segmentation (21:05, 18 December 2008)
- Next Piece Indicator (21:05, 18 December 2008)
- No Game End (21:06, 18 December 2008)
- Open Cycle Haptics (21:06, 18 December 2008)
- Optional Goals (21:06, 18 December 2008)
- Passing (21:06, 18 December 2008)
- Performance Record (21:06, 18 December 2008)
- Player Configurable Buttons/Keys (21:06, 18 December 2008)
- Point and Click Interface (21:06, 18 December 2008)
- Points Indicator (21:06, 18 December 2008)
- Presentation (21:06, 18 December 2008)
- Presentation Hardware (21:06, 18 December 2008)
- Presentation Software (21:06, 18 December 2008)
- Puzzle (21:06, 18 December 2008)
- Randomness (21:06, 18 December 2008)
- Required Goals (21:06, 18 December 2008)
- Resource Exhaustion (21:06, 18 December 2008)
- Roaming Camera (21:06, 18 December 2008)
- Rotary Paddle Control (21:06, 18 December 2008)
- Rules (21:06, 18 December 2008)
- Rounds (21:06, 18 December 2008)
- Savepoint (21:07, 18 December 2008)
- Sensory Output (21:07, 18 December 2008)
- Side-Quest (21:07, 18 December 2008)
- Single Entity Manipulation (21:07, 18 December 2008)
- Solidity (21:07, 18 December 2008)
- Spatial Checkpoint (21:07, 18 December 2008)
- Spawnpoint (21:07, 18 December 2008)
- Special Weapon Indicator (21:07, 18 December 2008)
- Success Level (21:07, 18 December 2008)
- Mission (17:49, 21 December 2008)
- Challenge Segmentation (17:50, 21 December 2008)
- To-Do List (17:51, 21 December 2008)
- Pseudo-Physical Rules (21:37, 1 January 2009)
- Second-person Point of View (16:23, 19 January 2009)
- 3-Dimensional Gameworld (16:41, 3 March 2009)
- 3-Dimensional Gameplay (17:10, 3 March 2009)
- Lightgun (03:58, 4 March 2009)
- Visual Display Hardware (16:40, 21 May 2009)
- Health Indicator (12:33, 22 May 2009)
- Spatial Segmentation (12:35, 22 May 2009)
- Level (12:35, 22 May 2009)
- Player Manipulable Rules (18:00, 22 May 2009)
- Haptic Display (21:17, 3 July 2009)
- Game Ends (15:22, 15 August 2009)
- Located Camera (15:23, 15 August 2009)
- Feedback (15:24, 15 August 2009)
- Map Display (15:25, 15 August 2009)
- Confirmation (15:25, 15 August 2009)
- Radar Display (15:27, 15 August 2009)
- Segmentation of Gameplay (15:27, 15 August 2009)
- To Transfer (15:28, 15 August 2009)
- Buttonpress Indicator (15:29, 15 August 2009)
- Cardinality of Gameplay (15:29, 15 August 2009)
- Expiration (15:31, 15 August 2009)
- Interleaved Games (15:34, 15 August 2009)
- To Customize (15:34, 15 August 2009)
- Score (15:36, 15 August 2009)
- Rules Synergies (15:37, 15 August 2009)
- Incomplete Information (15:37, 15 August 2009)
- Boss Challenge (15:38, 15 August 2009)
- Head Up Display (15:38, 15 August 2009)
- Fourway Joystick (20:31, 19 August 2009)
- Point Of View (22:07, 19 August 2009)
- Interface (22:08, 19 August 2009)
- 2-Dimensional Gameworld (22:08, 19 August 2009)
- World (22:09, 19 August 2009)
- To Manage Resources (22:10, 19 August 2009)
- Entity Manipulation (22:12, 19 August 2009)
- Goal Metrics (22:14, 19 August 2009)
- General Structure for Ontology Entries (22:14, 19 August 2009)
- Agent Goals (22:14, 19 August 2009)
- To Remove (22:14, 19 August 2009)
- Example - Proposing a new entry (22:15, 19 August 2009)
- Narrative Exhaustion (22:15, 19 August 2009)
- Data Structures (22:16, 19 August 2009)
- Taking Turns (22:16, 19 August 2009)
- Evaluation of Ending (22:16, 19 August 2009)
- To Possess (22:19, 19 August 2009)
- To Traverse (22:20, 19 August 2009)
- Input Devices (01:15, 10 October 2009)
- Microphone (02:21, 10 October 2009)
- To Own (21:49, 11 December 2009)
- Gravity Manipulation (21:07, 1 April 2010)
- Three Dimensional Frame (14:44, 23 July 2010)
- Difficulty Levels (02:14, 20 December 2011)
- Ontology Entry Format (03:44, 29 December 2011)
- Frequently Asked Questions (20:13, 6 April 2012)
- Intransitive Relationships (16:10, 26 July 2012)
- Temporal Segmentation (17:28, 3 October 2012)
- Lives (04:11, 13 March 2013)
- Project Members (16:18, 20 July 2015)
- Related Work (00:32, 21 July 2015)
- Undefined Gameworld Cardinality (18:41, 24 July 2015)
- To Manipulate Time (23:23, 27 July 2015)
- Persistent Gameworld (23:24, 27 July 2015)
- Stylus Pen (23:25, 27 July 2015)
- Synchronized Button Press (23:25, 27 July 2015)
- To Accelerate Time (23:26, 27 July 2015)
- To Decelerate Time (23:27, 27 July 2015)
- To Fast Forward Time (23:28, 27 July 2015)
- To Localize Time (23:29, 27 July 2015)
- To Pause Time (23:30, 27 July 2015)
- To Pause Time with Gameworld Agency (23:30, 27 July 2015)
- To Pause Time without Gameworld Agency (23:30, 27 July 2015)
- To Rewind Time (23:31, 27 July 2015)
- To Save (23:32, 27 July 2015)
- To Skip Time (23:32, 27 July 2015)
- To Start Time (23:33, 27 July 2015)
- Touch-Sensitive Screen (23:34, 27 July 2015)
- To Undo Time (23:34, 27 July 2015)
- Main Page (22:39, 22 September 2020)
- Goals (21:44, 30 March 2022)