Long pages
Showing below up to 196 results in range #1 to #196.
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- (hist) Multiplayer [25,404 bytes]
- (hist) Lives [21,310 bytes]
- (hist) Boss Challenge [17,878 bytes]
- (hist) Bonus Stage [12,985 bytes]
- (hist) 3-Dimensional Gameplay [12,833 bytes]
- (hist) Character customization [11,408 bytes]
- (hist) Savepoint [11,143 bytes]
- (hist) Checkpoint [10,896 bytes]
- (hist) No Game End [10,780 bytes]
- (hist) Taking Turns [10,586 bytes]
- (hist) Mission [10,226 bytes]
- (hist) Puzzle [9,909 bytes]
- (hist) Level [9,698 bytes]
- (hist) Segmentation of Gameplay [9,475 bytes]
- (hist) Game Ends [8,680 bytes]
- (hist) Randomness [8,258 bytes]
- (hist) Game Goals [7,731 bytes]
- (hist) Spatial Segmentation [7,592 bytes]
- (hist) Narrative Exhaustion [7,540 bytes]
- (hist) To Own [7,099 bytes]
- (hist) Gravity [6,712 bytes]
- (hist) Cardinality of Gameplay [6,696 bytes]
- (hist) Difficulty Levels [6,512 bytes]
- (hist) Wave [6,438 bytes]
- (hist) Single Entity Manipulation [6,214 bytes]
- (hist) Challenge Segmentation [5,950 bytes]
- (hist) Main Page [5,719 bytes]
- (hist) Resource Exhaustion [5,565 bytes]
- (hist) Temporal Resource [5,361 bytes]
- (hist) Player Manipulable Rules [5,320 bytes]
- (hist) Health Indicator [5,165 bytes]
- (hist) Input Devices [5,044 bytes]
- (hist) Rules Synergies [4,860 bytes]
- (hist) Dominant Strategy [4,771 bytes]
- (hist) Narrative Segmentation [4,748 bytes]
- (hist) Life Support [4,709 bytes]
- (hist) Evaluation of Ending [4,482 bytes]
- (hist) Cardinality Of Gameworld [4,373 bytes]
- (hist) Gameworld Exhaustion [4,346 bytes]
- (hist) Incomplete Information [4,315 bytes]
- (hist) To Move [4,294 bytes]
- (hist) Economies of Scope [4,253 bytes]
- (hist) Spatial Checkpoint [4,228 bytes]
- (hist) Dynamic Difficulty Adjustment [4,149 bytes]
- (hist) Pseudo-Physical Rules [4,082 bytes]
- (hist) Success Level [4,071 bytes]
- (hist) To Exchange [4,035 bytes]
- (hist) To Evade [4,008 bytes]
- (hist) To Remove [3,865 bytes]
- (hist) Synchronized Button Press [3,764 bytes]
- (hist) To Create [3,698 bytes]
- (hist) Frequently Asked Questions [3,672 bytes]
- (hist) Head Up Display [3,647 bytes]
- (hist) Optional Goals [3,592 bytes]
- (hist) Interleaved Games [3,538 bytes]
- (hist) World [3,408 bytes]
- (hist) Required Goals [3,403 bytes]
- (hist) Related Work [3,304 bytes]
- (hist) Persistent Gameworld [3,296 bytes]
- (hist) To Shoot [3,278 bytes]
- (hist) To Teleport [3,277 bytes]
- (hist) To Manipulate Time [3,252 bytes]
- (hist) 0-Dimension Gameplay [3,216 bytes]
- (hist) Gameworld Rules [3,200 bytes]
- (hist) To Traverse [3,166 bytes]
- (hist) Entity Manipulation [3,119 bytes]
- (hist) First-person Point of View [3,077 bytes]
- (hist) Economies of Scale [3,077 bytes]
- (hist) Expiration [3,008 bytes]
- (hist) Collectables [2,955 bytes]
- (hist) Agent Goals [2,940 bytes]
- (hist) Camera-based World View [2,908 bytes]
- (hist) To Transport [2,905 bytes]
- (hist) Point and Click Interface [2,900 bytes]
- (hist) Side-Quest [2,844 bytes]
- (hist) Entity Programming Interface [2,830 bytes]
- (hist) Temporal Segmentation [2,816 bytes]
- (hist) To Rotate [2,672 bytes]
- (hist) Manipulation Method [2,664 bytes]
- (hist) Example - Proposing a new entry [2,595 bytes]
- (hist) Warning [2,547 bytes]
- (hist) 2-Dimensional Gameplay [2,446 bytes]
- (hist) Cooperative Multiplayer [2,424 bytes]
- (hist) To Collide [2,418 bytes]
- (hist) Data Structures [2,383 bytes]
- (hist) Input [2,376 bytes]
- (hist) Temporal Coordination [2,371 bytes]
- (hist) To Collect [2,351 bytes]
- (hist) Confirmation [2,345 bytes]
- (hist) Menu Interface [2,327 bytes]
- (hist) Multiple Entity Manipulation [2,251 bytes]
- (hist) Goals [2,179 bytes]
- (hist) Passing [2,167 bytes]
- (hist) Targeted Camera [2,159 bytes]
- (hist) To Manage Resources [2,129 bytes]
- (hist) Rounds [2,118 bytes]
- (hist) Intransitive Relationships [2,100 bytes]
- (hist) To Visit [2,076 bytes]
- (hist) To Decelerate Time [2,075 bytes]
- (hist) Locus of Manipulation [2,066 bytes]
- (hist) To Select [1,958 bytes]
- (hist) Score [1,924 bytes]
- (hist) Lives Indicator [1,889 bytes]
- (hist) Spawnpoint [1,884 bytes]
- (hist) Points Indicator [1,805 bytes]
- (hist) Camera Dimensions [1,799 bytes]
- (hist) Located Camera [1,725 bytes]
- (hist) General Structure for Ontology Entries [1,655 bytes]
- (hist) Next Piece Indicator [1,600 bytes]
- (hist) Second-person Point of View [1,565 bytes]
- (hist) Performance Record [1,512 bytes]
- (hist) To Capture [1,455 bytes]
- (hist) Third-person Point of View [1,450 bytes]
- (hist) Three Dimensional Camera Motion [1,435 bytes]
- (hist) Time Indicator [1,431 bytes]
- (hist) To Release [1,426 bytes]
- (hist) Lightgun [1,364 bytes]
- (hist) Extra-game Customization [1,341 bytes]
- (hist) Complete Information [1,336 bytes]
- (hist) Player Configurable Buttons/Keys [1,334 bytes]
- (hist) Ontology Entry Format [1,306 bytes]
- (hist) To Possess [1,284 bytes]
- (hist) Two Dimensional Camera Motion [1,274 bytes]
- (hist) Indirect Manipulation [1,268 bytes]
- (hist) To Target [1,256 bytes]
- (hist) To Generate [1,232 bytes]
- (hist) Undefined Gameworld Cardinality [1,229 bytes]
- (hist) Point Of View [1,188 bytes]
- (hist) Aural Output [1,186 bytes]
- (hist) Time [1,158 bytes]
- (hist) Gameplay Rules [1,150 bytes]
- (hist) Direction Pad [1,133 bytes]
- (hist) Tactile Output [1,130 bytes]
- (hist) Map Display [1,122 bytes]
- (hist) Camera Binding [1,116 bytes]
- (hist) Undefined Cardinality of Gameplay [1,100 bytes]
- (hist) 1-Dimensional Gameplay [1,080 bytes]
- (hist) Control Bindings Display [1,044 bytes]
- (hist) Closed Cycle Haptics [1,035 bytes]
- (hist) Input Method [1,025 bytes]
- (hist) To Transfer [1,018 bytes]
- (hist) To Skip Time [1,010 bytes]
- (hist) 3-Dimensional Gameworld [1,008 bytes]
- (hist) VR Goggles [998 bytes]
- (hist) Cropping [997 bytes]
- (hist) Radar Display [974 bytes]
- (hist) Gravity Manipulation [965 bytes]
- (hist) Available templates [958 bytes]
- (hist) Sensory Output [912 bytes]
- (hist) Roaming Camera [899 bytes]
- (hist) Visual Output [884 bytes]
- (hist) Feedback [879 bytes]
- (hist) Presentation [877 bytes]
- (hist) Rules [874 bytes]
- (hist) Buttonpress Indicator [857 bytes]
- (hist) Three Dimensional Frame [854 bytes]
- (hist) Video Monitor [854 bytes]
- (hist) Transitive Relationships [833 bytes]
- (hist) Haptic Display [821 bytes]
- (hist) Open Cycle Haptics [797 bytes]
- (hist) Vehicular Instrumentation [790 bytes]
- (hist) Special Weapon Indicator [762 bytes]
- (hist) Stylus Pen [745 bytes]
- (hist) Microphone [718 bytes]
- (hist) To Pause Time with Gameworld Agency [707 bytes]
- (hist) Goal Metrics [704 bytes]
- (hist) Two Dimensional Frame [702 bytes]
- (hist) Customization via Game Menu [683 bytes]
- (hist) Presentation Hardware [671 bytes]
- (hist) Analog Pushbutton [609 bytes]
- (hist) Audio Display Hardware [604 bytes]
- (hist) In-game Customization [560 bytes]
- (hist) To Customize [522 bytes]
- (hist) 2-Dimensional Gameworld [522 bytes]
- (hist) Fourway Joystick [508 bytes]
- (hist) To Save [502 bytes]
- (hist) To Localize Time [496 bytes]
- (hist) Touch-Sensitive Screen [493 bytes]
- (hist) To Rewind Time [488 bytes]
- (hist) To-Do List [475 bytes]
- (hist) Compound Action [468 bytes]
- (hist) Solidity [449 bytes]
- (hist) Project Members [445 bytes]
- (hist) 1-Dimensional Gameworld [416 bytes]
- (hist) Thruster (two-way) Joystick [412 bytes]
- (hist) To Pause Time [397 bytes]
- (hist) Visual Display Hardware [376 bytes]
- (hist) To Fast Forward Time [350 bytes]
- (hist) To Accelerate Time [332 bytes]
- (hist) Rotary Paddle Control [324 bytes]
- (hist) To Pause Time without Gameworld Agency [305 bytes]
- (hist) To Start Time [270 bytes]
- (hist) Presentation Software [264 bytes]
- (hist) Digital Pushbutton [262 bytes]
- (hist) To Undo Time [229 bytes]
- (hist) Interface [203 bytes]