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  • ...ent, which is indirect. Thus, LocoRoco provides a weak example of indirect manipulation. *[[Manipulation Method]]
    1 KB (183 words) - 20:46, 18 December 2008
  • Some games provide the player a level of direct control over his avatars actions. For example in Tomb Raider (Douglas, 1996 ...ombat actions. Grand Theft Auto: Vice City (Rockstar Games, 2002) provides direct mapping for most of the player avatars actions, but a menu interface when p
    3 KB (412 words) - 21:05, 18 December 2008
  • ...g through all the players via a button press. However, the player can only direct a single entity at a time. Furthermore, cycling is only allowed when the pl *[[Locus of Manipulation]]
    2 KB (342 words) - 21:05, 18 December 2008
  • '''See also''' [[Control Mapping]], [[Direct Mapping Of Player Input]], [[Indirect Mapping Of Player input]] *[[Locus of Manipulation]]
    6 KB (1,000 words) - 21:07, 18 December 2008
  • ...on games, are good examples of this. However, the issue of direct/indirect manipulation is an important discriminator. For example, the dance game Space Channel 5 ...[[0-Dimension Gameplay|0-Dimensional]], tend to favour this form of entity manipulation.
    4 KB (578 words) - 23:25, 27 July 2015