To Localize Time
|This is a proposed entry.
|This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology.
Localizing time is where the temporal rules governing one entity differ from the temporal rules govering other entities in the same general game space.
Example: In Super Mario Bros. 2, Mario, through obtaining a stop watch, is able to Pause Time for all entities in the gameworld except for himself. mario retains full agency while this localized pause is in effect.