To Rewind Time
|This is a proposed entry.|
|This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology.|
Rewinding time occurs when all gameworld time is uniformly reversed. While a rewind is in effect, a player only has agency over the rewinding action.
Examples: Prince of Persia: The Sands of Time
In The Last Express, the player can arbitrarily rewind time back to the beginning of the game.