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- Cropping
- Customization via Game Menu
- Data Structures
- Difficulty Levels
- Digital Pushbutton
- Direction Pad
- Dominant Strategy
- Dynamic Difficulty Adjustment
- Economies of Scale
- Economies of Scope
- Entity Manipulation
- Entity Programming Interface
- Evaluation of Ending
- Example - Proposing a new entry
- Expiration
- Extra-game Customization
- Feedback
- First-person Point of View
- Fourway Joystick
- Frequently Asked Questions