To Rewind Time

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This is a proposed entry.
This entry is currently being proposed as a permanent part of the ontology. It should be considered a draft and not really part of the "official" ontology.

Rewinding time occurs when all gameworld time is uniformly reversed. While a rewind is in effect, a player only has agency over the rewinding action.

Examples: Prince of Persia: The Sands of Time


Strong Example

In The Last Express, the player can arbitrarily rewind time back to the beginning of the game.