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Showing below up to 50 results in range #51 to #100.

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  1. In-game Customization (1 revision)
  2. Three Dimensional Frame (1 revision)
  3. Input Method (1 revision)
  4. Two Dimensional Camera Motion (1 revision)
  5. Located Camera (1 revision)
  6. Multiple Entity Manipulation (1 revision)
  7. Side-Quest (1 revision)
  8. Spatial Checkpoint (1 revision)
  9. Mission (1 revision)
  10. Visual Display Hardware (1 revision)
  11. Audio Display Hardware (1 revision)
  12. Buttonpress Indicator (1 revision)
  13. Closed Cycle Haptics (1 revision)
  14. To Possess (1 revision)
  15. Camera Dimensions (1 revision)
  16. Menu Interface (1 revision)
  17. Point and Click Interface (1 revision)
  18. Economies of Scope (1 revision)
  19. Challenge Segmentation (1 revision)
  20. Taking Turns (1 revision)
  21. Analog Pushbutton (1 revision)
  22. Rules (1 revision)
  23. Control Bindings Display (1 revision)
  24. Ontology Entry Format (1 revision)
  25. Points Indicator (1 revision)
  26. Confirmation (1 revision)
  27. To Transport (1 revision)
  28. Required Goals (1 revision)
  29. To Move (1 revision)
  30. Single Entity Manipulation (1 revision)
  31. No Game End (1 revision)
  32. Thruster (two-way) Joystick (1 revision)
  33. Presentation Hardware (1 revision)
  34. Presentation (1 revision)
  35. 1-Dimensional Gameplay (1 revision)
  36. Player Configurable Buttons/Keys (1 revision)
  37. Spawnpoint (1 revision)
  38. To Collect (1 revision)
  39. Camera-based World View (1 revision)
  40. World (1 revision)
  41. Incomplete Information (1 revision)
  42. Wave (1 revision)
  43. Checkpoint (1 revision)
  44. 1-Dimensional Gameworld (1 revision)
  45. Customization via Game Menu (1 revision)
  46. Feedback (1 revision)
  47. Undefined Cardinality of Gameplay (1 revision)
  48. Complete Information (1 revision)
  49. Lives Indicator (1 revision)
  50. Temporal Coordination (1 revision)

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