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Showing below up to 50 results in range #51 to #100.
- In-game Customization (1 revision)
- Three Dimensional Frame (1 revision)
- Input Method (1 revision)
- Two Dimensional Camera Motion (1 revision)
- Located Camera (1 revision)
- Multiple Entity Manipulation (1 revision)
- Side-Quest (1 revision)
- Spatial Checkpoint (1 revision)
- Mission (1 revision)
- Visual Display Hardware (1 revision)
- Audio Display Hardware (1 revision)
- Buttonpress Indicator (1 revision)
- Closed Cycle Haptics (1 revision)
- To Possess (1 revision)
- Camera Dimensions (1 revision)
- Menu Interface (1 revision)
- Point and Click Interface (1 revision)
- Economies of Scope (1 revision)
- Challenge Segmentation (1 revision)
- Taking Turns (1 revision)
- Analog Pushbutton (1 revision)
- Rules (1 revision)
- Control Bindings Display (1 revision)
- Ontology Entry Format (1 revision)
- Points Indicator (1 revision)
- Confirmation (1 revision)
- To Transport (1 revision)
- Required Goals (1 revision)
- To Move (1 revision)
- Single Entity Manipulation (1 revision)
- No Game End (1 revision)
- Thruster (two-way) Joystick (1 revision)
- Presentation Hardware (1 revision)
- Presentation (1 revision)
- 1-Dimensional Gameplay (1 revision)
- Player Configurable Buttons/Keys (1 revision)
- Spawnpoint (1 revision)
- To Collect (1 revision)
- Camera-based World View (1 revision)
- World (1 revision)
- Incomplete Information (1 revision)
- Wave (1 revision)
- Checkpoint (1 revision)
- 1-Dimensional Gameworld (1 revision)
- Customization via Game Menu (1 revision)
- Feedback (1 revision)
- Undefined Cardinality of Gameplay (1 revision)
- Complete Information (1 revision)
- Lives Indicator (1 revision)
- Temporal Coordination (1 revision)