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- Indirect Manipulation (20:46, 18 December 2008)
- Input (20:46, 18 December 2008)
- Input Method (20:46, 18 December 2008)
- Two Dimensional Camera Motion (20:47, 18 December 2008)
- Two Dimensional Frame (20:47, 18 December 2008)
- Transitive Relationships (20:47, 18 December 2008)
- Undefined Cardinality of Gameplay (20:47, 18 December 2008)
- VR Goggles (20:47, 18 December 2008)
- Vehicular Instrumentation (20:47, 18 December 2008)
- Video Monitor (20:47, 18 December 2008)
- Visual Output (20:47, 18 December 2008)
- Warning (20:47, 18 December 2008)
- Wave (20:47, 18 December 2008)
- Tactile Output (20:47, 18 December 2008)
- Targeted Camera (20:47, 18 December 2008)
- Temporal Coordination (20:47, 18 December 2008)
- Temporal Resource (20:47, 18 December 2008)
- Thruster (two-way) Joystick (20:47, 18 December 2008)
- Time (20:47, 18 December 2008)
- Time Indicator (20:47, 18 December 2008)
- Third-person Point of View (20:47, 18 December 2008)
- Three Dimensional Camera Motion (20:47, 18 December 2008)
- To Capture (20:47, 18 December 2008)
- To Collect (20:47, 18 December 2008)
- To Collide (20:47, 18 December 2008)
- To Create (20:47, 18 December 2008)
- To Evade (20:47, 18 December 2008)
- To Exchange (20:47, 18 December 2008)
- To Generate (20:47, 18 December 2008)
- To Move (20:47, 18 December 2008)
- To Release (20:48, 18 December 2008)
- To Rotate (20:48, 18 December 2008)
- To Select (20:48, 18 December 2008)
- To Target (20:48, 18 December 2008)
- To Shoot (20:48, 18 December 2008)
- To Teleport (20:48, 18 December 2008)
- To Transport (20:48, 18 December 2008)
- To Visit (20:48, 18 December 2008)
- Camera-based World View (21:03, 18 December 2008)
- Camera Binding (21:03, 18 December 2008)
- Camera Dimensions (21:03, 18 December 2008)
- Cardinality Of Gameworld (21:03, 18 December 2008)
- Character customization (21:03, 18 December 2008)
- Checkpoint (21:03, 18 December 2008)
- Closed Cycle Haptics (21:03, 18 December 2008)
- Collectables (21:03, 18 December 2008)
- Complete Information (21:03, 18 December 2008)
- Compound Action (21:03, 18 December 2008)
- Control Bindings Display (21:03, 18 December 2008)
- Cooperative Multiplayer (21:03, 18 December 2008)