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  • 1 KB (179 words) - 20:44, 18 December 2008
  • We are unaware of any games whose game world is 1-D. Theoretically, this would be possible (at least as a simulated represent
    416 B (61 words) - 20:44, 18 December 2008

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  • <nowiki>*Question 1</nowiki>
    2 KB (245 words) - 22:14, 19 August 2009
  • *Question 1 ====Game 1====
    1 KB (209 words) - 03:44, 29 December 2011
  • ...In this sense, the player is controlling the movement of the rabbit along 1 dimension (up-down). However, the player cannot control the height of the j
    3 KB (535 words) - 20:44, 18 December 2008
  • We are unaware of any games whose game world is 1-D. Theoretically, this would be possible (at least as a simulated represent
    416 B (61 words) - 20:44, 18 December 2008
  • ...ion comes in from of the warp pipe rooms. Before like in level 1-2 of SMB. 1 the warp pipes would send a player forward. In SMB: Lost Levels the player Schultz, Andrew, ''Rally-X'' (Arcade) Faq". 2002. Txt File. 1.0.0. Aug 30, 2005 2005. [http://db.gamefaqs.com/coinop/arcade/file/rally_x.
    13 KB (2,226 words) - 20:45, 18 December 2008
  • ...ayers to choose from. Furthermore, the last character a player battles in 1-player mode is always random and only the degree of difficulty changes slig
    17 KB (3,098 words) - 15:38, 15 August 2009
  • ...le, the top left corner of the screen may show the current score of player 1 while the top right corner displays player 2’s score. Notably, this new f
    3 KB (536 words) - 15:34, 15 August 2009
  • ...ayers can exchange pokemon with each other. The exchange is always a 1 for 1 trade. Each player selects which pokemon he wants to give away. Each player
    4 KB (653 words) - 20:47, 18 December 2008
  • ...s like a projectile of energy. This is a weak example for several reasons: 1, there is no targeting, except for facing the opponents direction, 2, there
    3 KB (519 words) - 20:48, 18 December 2008
  • *[[1-Dimensional Gameworld]]
    4 KB (692 words) - 21:03, 18 December 2008
  • *[[1-Dimensional Gameplay]]
    7 KB (1,078 words) - 15:29, 15 August 2009
  • ...ferent races in the game. How you break up the teams is up to you, 2 on 2, 1 on 3, or even 8 on 8. You can even take the game online and play with gamer
    25 KB (4,302 words) - 21:05, 18 December 2008
  • ...raded units appear to be upgraded units but it will be also reset to level 1. This means that the player will never see the ending. It is possible to re
    11 KB (1,868 words) - 21:06, 18 December 2008
  • Sid Meir’s Civilization 4 has a strong example of randomness. You may have 1% predicted chance of winning a battle and still win or have 90% chance of w ...number generator it uses is simply a set string of integer values between 1 and 100. Normally, the game saves after each move, so this is not so obviou
    8 KB (1,364 words) - 21:06, 18 December 2008
  • ...fact in almost any activity from PvE to PvP in WoW that includes more than 1 person generally can be analyzed and improved by bringing the correct syner
    5 KB (774 words) - 15:37, 15 August 2009
  • ...s. Each world consists of levels, which are numbered as such (1.2, 1.3, 5.1, 5.2). The worlds and levels have different themes and challenges, includin ...t each world consists of a number of areas that are numbered as such (1-2, 1-3, 4-5, 4-6). Each spatial location has a distinct theme (such as "ice wor
    9 KB (1,576 words) - 12:35, 22 May 2009