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Showing below up to 50 results in range #1 to #50.

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  1. Randomness (1 revision)
  2. Open Cycle Haptics (1 revision)
  3. VR Goggles (1 revision)
  4. Point Of View (1 revision)
  5. To Capture (1 revision)
  6. Rounds (1 revision)
  7. Example - Proposing a new entry (1 revision)
  8. Gameworld Rules (1 revision)
  9. To Evade (1 revision)
  10. Input Devices (1 revision)
  11. Game Ends (1 revision)
  12. Fourway Joystick (1 revision)
  13. Haptic Display (1 revision)
  14. 3-Dimensional Gameworld (1 revision)
  15. Performance Record (1 revision)
  16. To Manage Resources (1 revision)
  17. Manipulation Method (1 revision)
  18. 0-Dimension Gameplay (1 revision)
  19. To Exchange (1 revision)
  20. Health Indicator (1 revision)
  21. Segmentation of Gameplay (1 revision)
  22. Rotary Paddle Control (1 revision)
  23. 2-Dimensional Gameworld (1 revision)
  24. Transitive Relationships (1 revision)
  25. To Generate (1 revision)
  26. Second-person Point of View (1 revision)
  27. Targeted Camera (1 revision)
  28. To Rotate (1 revision)
  29. Success Level (1 revision)
  30. Player Manipulable Rules (1 revision)
  31. Level (1 revision)
  32. To Customize (1 revision)
  33. Video Monitor (1 revision)
  34. To Transfer (1 revision)
  35. To Target (1 revision)
  36. Next Piece Indicator (1 revision)
  37. Passing (1 revision)
  38. Temporal Segmentation (1 revision)
  39. To Teleport (1 revision)
  40. Pseudo-Physical Rules (1 revision)
  41. Temporal Resource (1 revision)
  42. Puzzle (1 revision)
  43. In-game Customization (1 revision)
  44. Three Dimensional Frame (1 revision)
  45. Input Method (1 revision)
  46. Indirect Manipulation (1 revision)
  47. General Structure for Ontology Entries (1 revision)
  48. Entity Programming Interface (1 revision)
  49. To Shoot (1 revision)
  50. Dynamic Difficulty Adjustment (1 revision)

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