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Showing below up to 50 results in range #1 to #50.

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  1. Located Camera (1 revision)
  2. Multiple Entity Manipulation (1 revision)
  3. Side-Quest (1 revision)
  4. Spatial Checkpoint (1 revision)
  5. Mission (1 revision)
  6. Visual Display Hardware (1 revision)
  7. Audio Display Hardware (1 revision)
  8. Buttonpress Indicator (1 revision)
  9. Closed Cycle Haptics (1 revision)
  10. Two Dimensional Camera Motion (1 revision)
  11. Camera Dimensions (1 revision)
  12. Menu Interface (1 revision)
  13. Point and Click Interface (1 revision)
  14. Economies of Scope (1 revision)
  15. Challenge Segmentation (1 revision)
  16. Taking Turns (1 revision)
  17. Analog Pushbutton (1 revision)
  18. Rules (1 revision)
  19. Control Bindings Display (1 revision)
  20. To Possess (1 revision)
  21. Points Indicator (1 revision)
  22. Confirmation (1 revision)
  23. To Transport (1 revision)
  24. Required Goals (1 revision)
  25. To Move (1 revision)
  26. Single Entity Manipulation (1 revision)
  27. No Game End (1 revision)
  28. Thruster (two-way) Joystick (1 revision)
  29. Presentation Hardware (1 revision)
  30. Presentation (1 revision)
  31. 1-Dimensional Gameplay (1 revision)
  32. Ontology Entry Format (1 revision)
  33. Spawnpoint (1 revision)
  34. To Collect (1 revision)
  35. Camera-based World View (1 revision)
  36. World (1 revision)
  37. Incomplete Information (1 revision)
  38. Wave (1 revision)
  39. Checkpoint (1 revision)
  40. 1-Dimensional Gameworld (1 revision)
  41. Customization via Game Menu (1 revision)
  42. Feedback (1 revision)
  43. Undefined Cardinality of Gameplay (1 revision)
  44. Player Configurable Buttons/Keys (1 revision)
  45. Lives Indicator (1 revision)
  46. Temporal Coordination (1 revision)
  47. Agent Goals (1 revision)
  48. Interleaved Games (1 revision)
  49. Gameworld Exhaustion (1 revision)
  50. Difficulty Levels (1 revision)

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