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Showing below up to 50 results in range #1 to #50.

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  1. Rotary Paddle Control (1 revision)
  2. 2-Dimensional Gameworld (1 revision)
  3. Transitive Relationships (1 revision)
  4. To Generate (1 revision)
  5. Second-person Point of View (1 revision)
  6. Targeted Camera (1 revision)
  7. To Rotate (1 revision)
  8. Success Level (1 revision)
  9. Player Manipulable Rules (1 revision)
  10. Segmentation of Gameplay (1 revision)
  11. To Customize (1 revision)
  12. Video Monitor (1 revision)
  13. To Transfer (1 revision)
  14. To Target (1 revision)
  15. Next Piece Indicator (1 revision)
  16. Passing (1 revision)
  17. Temporal Segmentation (1 revision)
  18. To Teleport (1 revision)
  19. Pseudo-Physical Rules (1 revision)
  20. Temporal Resource (1 revision)
  21. Level (1 revision)
  22. In-game Customization (1 revision)
  23. Three Dimensional Frame (1 revision)
  24. Input Method (1 revision)
  25. Indirect Manipulation (1 revision)
  26. General Structure for Ontology Entries (1 revision)
  27. Entity Programming Interface (1 revision)
  28. To Shoot (1 revision)
  29. Dynamic Difficulty Adjustment (1 revision)
  30. Resource Exhaustion (1 revision)
  31. Puzzle (1 revision)
  32. Visual Display Hardware (1 revision)
  33. Audio Display Hardware (1 revision)
  34. Buttonpress Indicator (1 revision)
  35. Closed Cycle Haptics (1 revision)
  36. Two Dimensional Camera Motion (1 revision)
  37. Located Camera (1 revision)
  38. Multiple Entity Manipulation (1 revision)
  39. Side-Quest (1 revision)
  40. Spatial Checkpoint (1 revision)
  41. Mission (1 revision)
  42. Analog Pushbutton (1 revision)
  43. Rules (1 revision)
  44. Control Bindings Display (1 revision)
  45. To Possess (1 revision)
  46. Camera Dimensions (1 revision)
  47. Menu Interface (1 revision)
  48. Point and Click Interface (1 revision)
  49. Economies of Scope (1 revision)
  50. Challenge Segmentation (1 revision)

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