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Showing below up to 100 results in range #21 to #120.

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  1. Challenge Segmentation
  2. Character customization
  3. Checkpoint
  4. Closed Cycle Haptics
  5. Collectables
  6. Complete Information
  7. Compound Action
  8. Confirmation
  9. Control Bindings Display
  10. Cooperative Multiplayer
  11. Cropping
  12. Customization via Game Menu
  13. Data Structures
  14. Difficulty Levels
  15. Digital Pushbutton
  16. Direction Pad
  17. Dominant Strategy
  18. Dynamic Difficulty Adjustment
  19. Economies of Scale
  20. Economies of Scope
  21. Entity Manipulation
  22. Entity Programming Interface
  23. Evaluation of Ending
  24. Example - Proposing a new entry
  25. Expiration
  26. Extra-game Customization
  27. Feedback
  28. First-person Point of View
  29. Fourway Joystick
  30. Frequently Asked Questions
  31. Game Ends
  32. Game Goals
  33. Gameplay Rules
  34. Gameworld Exhaustion
  35. Gameworld Rules
  36. General Structure for Ontology Entries
  37. Goal Metrics
  38. Goals
  39. Gravity
  40. Gravity Manipulation
  41. Haptic Display
  42. Head Up Display
  43. Health Indicator
  44. In-game Customization
  45. Incomplete Information
  46. Indirect Manipulation
  47. Input
  48. Input Devices
  49. Input Method
  50. Interface
  51. Interleaved Games
  52. Intransitive Relationships
  53. Level
  54. Life Support
  55. Lightgun
  56. Lives
  57. Lives Indicator
  58. Located Camera
  59. Locus of Manipulation
  60. Main Page
  61. Manipulation Method
  62. Map Display
  63. Menu Interface
  64. Microphone
  65. Mission
  66. Multiplayer
  67. Multiple Entity Manipulation
  68. Narrative Exhaustion
  69. Narrative Segmentation
  70. Next Piece Indicator
  71. No Game End
  72. Ontology Entry Format
  73. Open Cycle Haptics
  74. Optional Goals
  75. Passing
  76. Performance Record
  77. Persistent Gameworld
  78. Player Configurable Buttons/Keys
  79. Player Manipulable Rules
  80. Point Of View
  81. Point and Click Interface
  82. Points Indicator
  83. Presentation
  84. Presentation Hardware
  85. Presentation Software
  86. Project Members
  87. Pseudo-Physical Rules
  88. Puzzle
  89. Radar Display
  90. Randomness
  91. Related Work
  92. Required Goals
  93. Resource Exhaustion
  94. Roaming Camera
  95. Rotary Paddle Control
  96. Rounds
  97. Rules
  98. Rules Synergies
  99. Savepoint
  100. Score

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