Pages with the most categories
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Showing below up to 50 results in range #1 to #50.
- Character customization (3 categories)
- To Localize Time (3 categories)
- To Rewind Time (3 categories)
- 1-Dimensional Gameplay (3 categories)
- To Undo Time (3 categories)
- To Manipulate Time (3 categories)
- To Save (3 categories)
- Touch-Sensitive Screen (3 categories)
- Spawnpoint (3 categories)
- Wave (3 categories)
- To Pause Time (3 categories)
- To Skip Time (3 categories)
- Mission (3 categories)
- To Decelerate Time (3 categories)
- World (3 categories)
- Persistent Gameworld (3 categories)
- Stylus Pen (3 categories)
- To Pause Time with Gameworld Agency (3 categories)
- To Start Time (3 categories)
- To Pause Time without Gameworld Agency (3 categories)
- Cardinality Of Gameworld (3 categories)
- Undefined Cardinality of Gameplay (3 categories)
- Synchronized Button Press (3 categories)
- To Fast Forward Time (3 categories)
- Undefined Gameworld Cardinality (3 categories)
- To Accelerate Time (3 categories)
- Vehicular Instrumentation (2 categories)
- Goal Metrics (2 categories)
- Next Piece Indicator (2 categories)
- Single Entity Manipulation (2 categories)
- 0-Dimension Gameplay (2 categories)
- Input Devices (2 categories)
- Points Indicator (2 categories)
- Targeted Camera (2 categories)
- Available templates (2 categories)
- Expiration (2 categories)
- Locus of Manipulation (2 categories)
- Rotary Paddle Control (2 categories)
- To Capture (2 categories)
- To Traverse (2 categories)
- Video Monitor (2 categories)
- Checkpoint (2 categories)
- Goals (2 categories)
- No Game End (2 categories)
- Solidity (2 categories)
- To Manage Resources (2 categories)
- Difficulty Levels (2 categories)
- Input Method (2 categories)
- Presentation (2 categories)
- Temporal Coordination (2 categories)