Pages with the most categories
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Showing below up to 50 results in range #1 to #50.
- Synchronized Button Press (3 categories)
- To Fast Forward Time (3 categories)
- Undefined Gameworld Cardinality (3 categories)
- To Accelerate Time (3 categories)
- Character customization (3 categories)
- To Localize Time (3 categories)
- To Rewind Time (3 categories)
- 1-Dimensional Gameplay (3 categories)
- To Undo Time (3 categories)
- To Manipulate Time (3 categories)
- To Save (3 categories)
- Touch-Sensitive Screen (3 categories)
- Spawnpoint (3 categories)
- Wave (3 categories)
- To Pause Time (3 categories)
- To Skip Time (3 categories)
- Mission (3 categories)
- To Decelerate Time (3 categories)
- World (3 categories)
- Persistent Gameworld (3 categories)
- Stylus Pen (3 categories)
- To Pause Time with Gameworld Agency (3 categories)
- To Start Time (3 categories)
- To Pause Time without Gameworld Agency (3 categories)
- Cardinality Of Gameworld (3 categories)
- Undefined Cardinality of Gameplay (3 categories)
- Incomplete Information (2 categories)
- Player Manipulable Rules (2 categories)
- To Possess (2 categories)
- Analog Pushbutton (2 categories)
- Entity Manipulation (2 categories)
- Lives (2 categories)
- Required Goals (2 categories)
- Time (2 categories)
- To Teleport (2 categories)
- Cardinality of Gameplay (2 categories)
- Gameworld Exhaustion (2 categories)
- Narrative Exhaustion (2 categories)
- Sensory Output (2 categories)
- Cropping (2 categories)
- Indirect Manipulation (2 categories)
- Point Of View (2 categories)
- Tactile Output (2 categories)
- To Release (2 categories)
- Audio Display Hardware (2 categories)
- Entity Programming Interface (2 categories)
- Lives Indicator (2 categories)
- Resource Exhaustion (2 categories)
- Time Indicator (2 categories)
- To Transfer (2 categories)