Pages with the most categories

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Showing below up to 50 results in range #1 to #50.

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  1. To Save‏‎ (3 categories)
  2. Undefined Cardinality of Gameplay‏‎ (3 categories)
  3. Wave‏‎ (3 categories)
  4. Cardinality Of Gameworld‏‎ (3 categories)
  5. To Accelerate Time‏‎ (3 categories)
  6. To Pause Time‏‎ (3 categories)
  7. Undefined Gameworld Cardinality‏‎ (3 categories)
  8. World‏‎ (3 categories)
  9. Persistent Gameworld‏‎ (3 categories)
  10. Stylus Pen‏‎ (3 categories)
  11. To Fast Forward Time‏‎ (3 categories)
  12. To Pause Time with Gameworld Agency‏‎ (3 categories)
  13. To Pause Time without Gameworld Agency‏‎ (3 categories)
  14. To Undo Time‏‎ (3 categories)
  15. To Skip Time‏‎ (3 categories)
  16. Character customization‏‎ (3 categories)
  17. Synchronized Button Press‏‎ (3 categories)
  18. To Localize Time‏‎ (3 categories)
  19. To Start Time‏‎ (3 categories)
  20. Touch-Sensitive Screen‏‎ (3 categories)
  21. To Manipulate Time‏‎ (3 categories)
  22. To Rewind Time‏‎ (3 categories)
  23. Mission‏‎ (3 categories)
  24. To Decelerate Time‏‎ (3 categories)
  25. 1-Dimensional Gameplay‏‎ (3 categories)
  26. Spawnpoint‏‎ (3 categories)
  27. To Transport‏‎ (2 categories)
  28. 1-Dimensional Gameworld‏‎ (2 categories)
  29. Aural Output‏‎ (2 categories)
  30. Compound Action‏‎ (2 categories)
  31. Digital Pushbutton‏‎ (2 categories)
  32. Evaluation of Ending‏‎ (2 categories)
  33. Gameplay Rules‏‎ (2 categories)
  34. Head Up Display‏‎ (2 categories)
  35. Interface‏‎ (2 categories)
  36. Located Camera‏‎ (2 categories)
  37. Multiple Entity Manipulation‏‎ (2 categories)
  38. Performance Record‏‎ (2 categories)
  39. Presentation Hardware‏‎ (2 categories)
  40. Roaming Camera‏‎ (2 categories)
  41. Segmentation of Gameplay‏‎ (2 categories)
  42. Special Weapon Indicator‏‎ (2 categories)
  43. Temporal Resource‏‎ (2 categories)
  44. To Exchange‏‎ (2 categories)
  45. To Select‏‎ (2 categories)
  46. To Traverse‏‎ (2 categories)
  47. 2-Dimensional Gameplay‏‎ (2 categories)
  48. Available templates‏‎ (2 categories)
  49. Cardinality of Gameplay‏‎ (2 categories)
  50. Confirmation‏‎ (2 categories)

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