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- Indirect Manipulation (20:46, 18 December 2008)
- Input (20:46, 18 December 2008)
- Input Method (20:46, 18 December 2008)
- Transitive Relationships (20:47, 18 December 2008)
- Two Dimensional Camera Motion (20:47, 18 December 2008)
- Two Dimensional Frame (20:47, 18 December 2008)
- Undefined Cardinality of Gameplay (20:47, 18 December 2008)
- VR Goggles (20:47, 18 December 2008)
- Vehicular Instrumentation (20:47, 18 December 2008)
- Video Monitor (20:47, 18 December 2008)
- Visual Output (20:47, 18 December 2008)
- Warning (20:47, 18 December 2008)
- Wave (20:47, 18 December 2008)
- Tactile Output (20:47, 18 December 2008)
- Targeted Camera (20:47, 18 December 2008)
- Temporal Coordination (20:47, 18 December 2008)
- Temporal Resource (20:47, 18 December 2008)
- Three Dimensional Camera Motion (20:47, 18 December 2008)
- Thruster (two-way) Joystick (20:47, 18 December 2008)
- Time (20:47, 18 December 2008)
- Time Indicator (20:47, 18 December 2008)
- Third-person Point of View (20:47, 18 December 2008)
- To Capture (20:47, 18 December 2008)
- To Collect (20:47, 18 December 2008)
- To Collide (20:47, 18 December 2008)
- To Create (20:47, 18 December 2008)
- To Evade (20:47, 18 December 2008)
- To Exchange (20:47, 18 December 2008)
- To Generate (20:47, 18 December 2008)
- To Move (20:47, 18 December 2008)
- To Release (20:48, 18 December 2008)
- To Rotate (20:48, 18 December 2008)
- To Select (20:48, 18 December 2008)
- To Shoot (20:48, 18 December 2008)
- To Target (20:48, 18 December 2008)
- To Teleport (20:48, 18 December 2008)
- To Transport (20:48, 18 December 2008)
- To Visit (20:48, 18 December 2008)
- Camera-based World View (21:03, 18 December 2008)
- Camera Binding (21:03, 18 December 2008)
- Camera Dimensions (21:03, 18 December 2008)
- Cardinality Of Gameworld (21:03, 18 December 2008)
- Character customization (21:03, 18 December 2008)
- Checkpoint (21:03, 18 December 2008)
- Closed Cycle Haptics (21:03, 18 December 2008)
- Collectables (21:03, 18 December 2008)
- Complete Information (21:03, 18 December 2008)
- Compound Action (21:03, 18 December 2008)
- Control Bindings Display (21:03, 18 December 2008)
- Cooperative Multiplayer (21:03, 18 December 2008)
- Cropping (21:04, 18 December 2008)
- Customization via Game Menu (21:04, 18 December 2008)
- Digital Pushbutton (21:04, 18 December 2008)
- Direction Pad (21:04, 18 December 2008)
- Dominant Strategy (21:04, 18 December 2008)
- Dynamic Difficulty Adjustment (21:04, 18 December 2008)
- Lives Indicator (21:04, 18 December 2008)
- Locus of Manipulation (21:04, 18 December 2008)
- Life Support (21:05, 18 December 2008)
- Manipulation Method (21:05, 18 December 2008)
- Menu Interface (21:05, 18 December 2008)
- Multiple Entity Manipulation (21:05, 18 December 2008)
- Multiplayer (21:05, 18 December 2008)
- Narrative Segmentation (21:05, 18 December 2008)
- Next Piece Indicator (21:05, 18 December 2008)
- No Game End (21:06, 18 December 2008)
- Open Cycle Haptics (21:06, 18 December 2008)
- Optional Goals (21:06, 18 December 2008)
- Passing (21:06, 18 December 2008)
- Performance Record (21:06, 18 December 2008)
- Player Configurable Buttons/Keys (21:06, 18 December 2008)
- Point and Click Interface (21:06, 18 December 2008)
- Points Indicator (21:06, 18 December 2008)
- Presentation (21:06, 18 December 2008)
- Presentation Hardware (21:06, 18 December 2008)
- Presentation Software (21:06, 18 December 2008)
- Puzzle (21:06, 18 December 2008)
- Randomness (21:06, 18 December 2008)
- Required Goals (21:06, 18 December 2008)
- Resource Exhaustion (21:06, 18 December 2008)
- Roaming Camera (21:06, 18 December 2008)
- Rotary Paddle Control (21:06, 18 December 2008)
- Rounds (21:06, 18 December 2008)
- Rules (21:06, 18 December 2008)
- Savepoint (21:07, 18 December 2008)
- Sensory Output (21:07, 18 December 2008)
- Side-Quest (21:07, 18 December 2008)
- Single Entity Manipulation (21:07, 18 December 2008)
- Solidity (21:07, 18 December 2008)
- Spatial Checkpoint (21:07, 18 December 2008)
- Special Weapon Indicator (21:07, 18 December 2008)
- Spawnpoint (21:07, 18 December 2008)
- Success Level (21:07, 18 December 2008)
- Mission (17:49, 21 December 2008)
- Challenge Segmentation (17:50, 21 December 2008)
- To-Do List (17:51, 21 December 2008)
- Pseudo-Physical Rules (21:37, 1 January 2009)
- Second-person Point of View (16:23, 19 January 2009)
- 3-Dimensional Gameworld (16:41, 3 March 2009)
- 3-Dimensional Gameplay (17:10, 3 March 2009)