Short pages
Showing below up to 50 results in range #71 to #120.
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- (hist) To Generate [1,232 bytes]
- (hist) To Target [1,256 bytes]
- (hist) Indirect Manipulation [1,268 bytes]
- (hist) Two Dimensional Camera Motion [1,274 bytes]
- (hist) To Possess [1,284 bytes]
- (hist) Ontology Entry Format [1,306 bytes]
- (hist) Player Configurable Buttons/Keys [1,334 bytes]
- (hist) Complete Information [1,336 bytes]
- (hist) Extra-game Customization [1,341 bytes]
- (hist) Lightgun [1,364 bytes]
- (hist) To Release [1,426 bytes]
- (hist) Time Indicator [1,431 bytes]
- (hist) Three Dimensional Camera Motion [1,435 bytes]
- (hist) Third-person Point of View [1,450 bytes]
- (hist) To Capture [1,455 bytes]
- (hist) Performance Record [1,512 bytes]
- (hist) Second-person Point of View [1,565 bytes]
- (hist) Next Piece Indicator [1,600 bytes]
- (hist) General Structure for Ontology Entries [1,655 bytes]
- (hist) Located Camera [1,725 bytes]
- (hist) Camera Dimensions [1,799 bytes]
- (hist) Points Indicator [1,805 bytes]
- (hist) Spawnpoint [1,884 bytes]
- (hist) Lives Indicator [1,889 bytes]
- (hist) Score [1,924 bytes]
- (hist) To Select [1,958 bytes]
- (hist) Locus of Manipulation [2,066 bytes]
- (hist) To Decelerate Time [2,075 bytes]
- (hist) To Visit [2,076 bytes]
- (hist) Intransitive Relationships [2,100 bytes]
- (hist) Rounds [2,118 bytes]
- (hist) To Manage Resources [2,129 bytes]
- (hist) Targeted Camera [2,159 bytes]
- (hist) Passing [2,167 bytes]
- (hist) Goals [2,179 bytes]
- (hist) Multiple Entity Manipulation [2,251 bytes]
- (hist) Menu Interface [2,327 bytes]
- (hist) Confirmation [2,345 bytes]
- (hist) To Collect [2,351 bytes]
- (hist) Temporal Coordination [2,371 bytes]
- (hist) Input [2,376 bytes]
- (hist) Data Structures [2,383 bytes]
- (hist) To Collide [2,418 bytes]
- (hist) Cooperative Multiplayer [2,424 bytes]
- (hist) 2-Dimensional Gameplay [2,446 bytes]
- (hist) Warning [2,547 bytes]
- (hist) Example - Proposing a new entry [2,595 bytes]
- (hist) Manipulation Method [2,664 bytes]
- (hist) To Rotate [2,672 bytes]
- (hist) Temporal Segmentation [2,816 bytes]