Pages with the most categories

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Showing below up to 50 results in range #1 to #50.

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  1. To Pause Time without Gameworld Agency‏‎ (3 categories)
  2. To Undo Time‏‎ (3 categories)
  3. Synchronized Button Press‏‎ (3 categories)
  4. To Localize Time‏‎ (3 categories)
  5. To Skip Time‏‎ (3 categories)
  6. Character customization‏‎ (3 categories)
  7. To Start Time‏‎ (3 categories)
  8. Touch-Sensitive Screen‏‎ (3 categories)
  9. To Manipulate Time‏‎ (3 categories)
  10. To Decelerate Time‏‎ (3 categories)
  11. To Rewind Time‏‎ (3 categories)
  12. Mission‏‎ (3 categories)
  13. Spawnpoint‏‎ (3 categories)
  14. 1-Dimensional Gameplay‏‎ (3 categories)
  15. To Accelerate Time‏‎ (3 categories)
  16. To Pause Time‏‎ (3 categories)
  17. To Save‏‎ (3 categories)
  18. Undefined Cardinality of Gameplay‏‎ (3 categories)
  19. Wave‏‎ (3 categories)
  20. Cardinality Of Gameworld‏‎ (3 categories)
  21. Persistent Gameworld‏‎ (3 categories)
  22. Stylus Pen‏‎ (3 categories)
  23. To Fast Forward Time‏‎ (3 categories)
  24. To Pause Time with Gameworld Agency‏‎ (3 categories)
  25. Undefined Gameworld Cardinality‏‎ (3 categories)
  26. World‏‎ (3 categories)
  27. Narrative Segmentation‏‎ (2 categories)
  28. Player Configurable Buttons/Keys‏‎ (2 categories)
  29. Pseudo-Physical Rules‏‎ (2 categories)
  30. Side-Quest‏‎ (2 categories)
  31. Success Level‏‎ (2 categories)
  32. Third-person Point of View‏‎ (2 categories)
  33. To Collect‏‎ (2 categories)
  34. To Generate‏‎ (2 categories)
  35. To Shoot‏‎ (2 categories)
  36. VR Goggles‏‎ (2 categories)
  37. 2-Dimensional Gameworld‏‎ (2 categories)
  38. Bonus Stage‏‎ (2 categories)
  39. Challenge Segmentation‏‎ (2 categories)
  40. Control Bindings Display‏‎ (2 categories)
  41. Dominant Strategy‏‎ (2 categories)
  42. Gameworld Rules‏‎ (2 categories)
  43. Intransitive Relationships‏‎ (2 categories)
  44. Manipulation Method‏‎ (2 categories)
  45. Next Piece Indicator‏‎ (2 categories)
  46. Player Manipulable Rules‏‎ (2 categories)
  47. Puzzle‏‎ (2 categories)
  48. Rules‏‎ (2 categories)
  49. Single Entity Manipulation‏‎ (2 categories)
  50. Three Dimensional Camera Motion‏‎ (2 categories)

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