Short pages
Showing below up to 100 results in range #51 to #150.
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- (hist) Radar Display [974 bytes]
- (hist) Cropping [997 bytes]
- (hist) VR Goggles [998 bytes]
- (hist) 3-Dimensional Gameworld [1,008 bytes]
- (hist) To Skip Time [1,010 bytes]
- (hist) To Transfer [1,018 bytes]
- (hist) Input Method [1,025 bytes]
- (hist) Closed Cycle Haptics [1,035 bytes]
- (hist) Control Bindings Display [1,044 bytes]
- (hist) 1-Dimensional Gameplay [1,080 bytes]
- (hist) Undefined Cardinality of Gameplay [1,100 bytes]
- (hist) Camera Binding [1,116 bytes]
- (hist) Map Display [1,122 bytes]
- (hist) Tactile Output [1,130 bytes]
- (hist) Direction Pad [1,133 bytes]
- (hist) Gameplay Rules [1,150 bytes]
- (hist) Time [1,158 bytes]
- (hist) Aural Output [1,186 bytes]
- (hist) Point Of View [1,188 bytes]
- (hist) Undefined Gameworld Cardinality [1,229 bytes]
- (hist) To Generate [1,232 bytes]
- (hist) To Target [1,256 bytes]
- (hist) Indirect Manipulation [1,268 bytes]
- (hist) Two Dimensional Camera Motion [1,274 bytes]
- (hist) To Possess [1,284 bytes]
- (hist) Ontology Entry Format [1,306 bytes]
- (hist) Player Configurable Buttons/Keys [1,334 bytes]
- (hist) Complete Information [1,336 bytes]
- (hist) Extra-game Customization [1,341 bytes]
- (hist) Lightgun [1,364 bytes]
- (hist) To Release [1,426 bytes]
- (hist) Time Indicator [1,431 bytes]
- (hist) Three Dimensional Camera Motion [1,435 bytes]
- (hist) Third-person Point of View [1,450 bytes]
- (hist) To Capture [1,455 bytes]
- (hist) Performance Record [1,512 bytes]
- (hist) Second-person Point of View [1,565 bytes]
- (hist) Next Piece Indicator [1,600 bytes]
- (hist) General Structure for Ontology Entries [1,655 bytes]
- (hist) Located Camera [1,725 bytes]
- (hist) Camera Dimensions [1,799 bytes]
- (hist) Points Indicator [1,805 bytes]
- (hist) Spawnpoint [1,884 bytes]
- (hist) Lives Indicator [1,889 bytes]
- (hist) Score [1,924 bytes]
- (hist) To Select [1,958 bytes]
- (hist) Locus of Manipulation [2,066 bytes]
- (hist) To Decelerate Time [2,075 bytes]
- (hist) To Visit [2,076 bytes]
- (hist) Intransitive Relationships [2,100 bytes]
- (hist) Rounds [2,118 bytes]
- (hist) To Manage Resources [2,129 bytes]
- (hist) Targeted Camera [2,159 bytes]
- (hist) Passing [2,167 bytes]
- (hist) Goals [2,179 bytes]
- (hist) Multiple Entity Manipulation [2,251 bytes]
- (hist) Menu Interface [2,327 bytes]
- (hist) Confirmation [2,345 bytes]
- (hist) To Collect [2,351 bytes]
- (hist) Temporal Coordination [2,371 bytes]
- (hist) Input [2,376 bytes]
- (hist) Data Structures [2,383 bytes]
- (hist) To Collide [2,418 bytes]
- (hist) Cooperative Multiplayer [2,424 bytes]
- (hist) 2-Dimensional Gameplay [2,446 bytes]
- (hist) Warning [2,547 bytes]
- (hist) Example - Proposing a new entry [2,595 bytes]
- (hist) Manipulation Method [2,664 bytes]
- (hist) To Rotate [2,672 bytes]
- (hist) Temporal Segmentation [2,816 bytes]
- (hist) Entity Programming Interface [2,830 bytes]
- (hist) Side-Quest [2,844 bytes]
- (hist) Point and Click Interface [2,900 bytes]
- (hist) To Transport [2,905 bytes]
- (hist) Camera-based World View [2,908 bytes]
- (hist) Agent Goals [2,940 bytes]
- (hist) Collectables [2,955 bytes]
- (hist) Expiration [3,008 bytes]
- (hist) Economies of Scale [3,077 bytes]
- (hist) First-person Point of View [3,077 bytes]
- (hist) Entity Manipulation [3,119 bytes]
- (hist) To Traverse [3,166 bytes]
- (hist) Gameworld Rules [3,200 bytes]
- (hist) 0-Dimension Gameplay [3,216 bytes]
- (hist) To Manipulate Time [3,252 bytes]
- (hist) To Teleport [3,277 bytes]
- (hist) To Shoot [3,278 bytes]
- (hist) Persistent Gameworld [3,296 bytes]
- (hist) Related Work [3,304 bytes]
- (hist) Required Goals [3,403 bytes]
- (hist) World [3,408 bytes]
- (hist) Interleaved Games [3,538 bytes]
- (hist) Optional Goals [3,592 bytes]
- (hist) Head Up Display [3,647 bytes]
- (hist) Frequently Asked Questions [3,672 bytes]
- (hist) To Create [3,698 bytes]
- (hist) Synchronized Button Press [3,764 bytes]
- (hist) To Remove [3,865 bytes]
- (hist) To Evade [4,008 bytes]
- (hist) To Exchange [4,035 bytes]