Pages without language links
The following pages do not link to other language versions.
Showing below up to 96 results in range #101 to #196.
View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)
- Point and Click Interface
- Points Indicator
- Presentation
- Presentation Hardware
- Presentation Software
- Project Members
- Pseudo-Physical Rules
- Puzzle
- Radar Display
- Randomness
- Related Work
- Required Goals
- Resource Exhaustion
- Roaming Camera
- Rotary Paddle Control
- Rounds
- Rules
- Rules Synergies
- Savepoint
- Score
- Second-person Point of View
- Segmentation of Gameplay
- Sensory Output
- Side-Quest
- Single Entity Manipulation
- Solidity
- Spatial Checkpoint
- Spatial Segmentation
- Spawnpoint
- Special Weapon Indicator
- Stylus Pen
- Success Level
- Synchronized Button Press
- Tactile Output
- Taking Turns
- Targeted Camera
- Temporal Coordination
- Temporal Resource
- Temporal Segmentation
- Third-person Point of View
- Three Dimensional Camera Motion
- Three Dimensional Frame
- Thruster (two-way) Joystick
- Time
- Time Indicator
- To-Do List
- To Accelerate Time
- To Capture
- To Collect
- To Collide
- To Create
- To Customize
- To Decelerate Time
- To Evade
- To Exchange
- To Fast Forward Time
- To Generate
- To Localize Time
- To Manage Resources
- To Manipulate Time
- To Move
- To Own
- To Pause Time
- To Pause Time with Gameworld Agency
- To Pause Time without Gameworld Agency
- To Possess
- To Release
- To Remove
- To Rewind Time
- To Rotate
- To Save
- To Select
- To Shoot
- To Skip Time
- To Start Time
- To Target
- To Teleport
- To Transfer
- To Transport
- To Traverse
- To Undo Time
- To Visit
- Touch-Sensitive Screen
- Transitive Relationships
- Two Dimensional Camera Motion
- Two Dimensional Frame
- Undefined Cardinality of Gameplay
- Undefined Gameworld Cardinality
- VR Goggles
- Vehicular Instrumentation
- Video Monitor
- Visual Display Hardware
- Visual Output
- Warning
- Wave
- World