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Showing below up to 100 results in range #51 to #150.

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  1. Game Ends
  2. Game Goals
  3. Gameplay Rules
  4. Gameworld Exhaustion
  5. Gameworld Rules
  6. General Structure for Ontology Entries
  7. Goal Metrics
  8. Goals
  9. Gravity
  10. Gravity Manipulation
  11. Haptic Display
  12. Head Up Display
  13. Health Indicator
  14. In-game Customization
  15. Incomplete Information
  16. Indirect Manipulation
  17. Input
  18. Input Devices
  19. Input Method
  20. Interface
  21. Interleaved Games
  22. Intransitive Relationships
  23. Level
  24. Life Support
  25. Lightgun
  26. Lives
  27. Lives Indicator
  28. Located Camera
  29. Locus of Manipulation
  30. Main Page
  31. Manipulation Method
  32. Map Display
  33. Menu Interface
  34. Microphone
  35. Mission
  36. Multiplayer
  37. Multiple Entity Manipulation
  38. Narrative Exhaustion
  39. Narrative Segmentation
  40. Next Piece Indicator
  41. No Game End
  42. Ontology Entry Format
  43. Open Cycle Haptics
  44. Optional Goals
  45. Passing
  46. Performance Record
  47. Persistent Gameworld
  48. Player Configurable Buttons/Keys
  49. Player Manipulable Rules
  50. Point Of View
  51. Point and Click Interface
  52. Points Indicator
  53. Presentation
  54. Presentation Hardware
  55. Presentation Software
  56. Project Members
  57. Pseudo-Physical Rules
  58. Puzzle
  59. Radar Display
  60. Randomness
  61. Related Work
  62. Required Goals
  63. Resource Exhaustion
  64. Roaming Camera
  65. Rotary Paddle Control
  66. Rounds
  67. Rules
  68. Rules Synergies
  69. Savepoint
  70. Score
  71. Second-person Point of View
  72. Segmentation of Gameplay
  73. Sensory Output
  74. Side-Quest
  75. Single Entity Manipulation
  76. Solidity
  77. Spatial Checkpoint
  78. Spatial Segmentation
  79. Spawnpoint
  80. Special Weapon Indicator
  81. Stylus Pen
  82. Success Level
  83. Synchronized Button Press
  84. Tactile Output
  85. Taking Turns
  86. Targeted Camera
  87. Temporal Coordination
  88. Temporal Resource
  89. Temporal Segmentation
  90. Third-person Point of View
  91. Three Dimensional Camera Motion
  92. Three Dimensional Frame
  93. Thruster (two-way) Joystick
  94. Time
  95. Time Indicator
  96. To-Do List
  97. To Accelerate Time
  98. To Capture
  99. To Collect
  100. To Collide

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