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Showing below up to 96 results in range #101 to #196.
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- Roaming Camera (21:06, 18 December 2008)
- Rotary Paddle Control (21:06, 18 December 2008)
- Rules (21:06, 18 December 2008)
- Rounds (21:06, 18 December 2008)
- Savepoint (21:07, 18 December 2008)
- Sensory Output (21:07, 18 December 2008)
- Side-Quest (21:07, 18 December 2008)
- Single Entity Manipulation (21:07, 18 December 2008)
- Solidity (21:07, 18 December 2008)
- Spatial Checkpoint (21:07, 18 December 2008)
- Spawnpoint (21:07, 18 December 2008)
- Special Weapon Indicator (21:07, 18 December 2008)
- Success Level (21:07, 18 December 2008)
- Mission (17:49, 21 December 2008)
- Challenge Segmentation (17:50, 21 December 2008)
- To-Do List (17:51, 21 December 2008)
- Pseudo-Physical Rules (21:37, 1 January 2009)
- Second-person Point of View (16:23, 19 January 2009)
- 3-Dimensional Gameworld (16:41, 3 March 2009)
- 3-Dimensional Gameplay (17:10, 3 March 2009)
- Lightgun (03:58, 4 March 2009)
- Visual Display Hardware (16:40, 21 May 2009)
- Health Indicator (12:33, 22 May 2009)
- Spatial Segmentation (12:35, 22 May 2009)
- Level (12:35, 22 May 2009)
- Player Manipulable Rules (18:00, 22 May 2009)
- Haptic Display (21:17, 3 July 2009)
- Game Ends (15:22, 15 August 2009)
- Located Camera (15:23, 15 August 2009)
- Feedback (15:24, 15 August 2009)
- Map Display (15:25, 15 August 2009)
- Confirmation (15:25, 15 August 2009)
- Radar Display (15:27, 15 August 2009)
- Segmentation of Gameplay (15:27, 15 August 2009)
- To Transfer (15:28, 15 August 2009)
- Buttonpress Indicator (15:29, 15 August 2009)
- Cardinality of Gameplay (15:29, 15 August 2009)
- Expiration (15:31, 15 August 2009)
- Interleaved Games (15:34, 15 August 2009)
- To Customize (15:34, 15 August 2009)
- Score (15:36, 15 August 2009)
- Rules Synergies (15:37, 15 August 2009)
- Incomplete Information (15:37, 15 August 2009)
- Boss Challenge (15:38, 15 August 2009)
- Head Up Display (15:38, 15 August 2009)
- Fourway Joystick (20:31, 19 August 2009)
- Point Of View (22:07, 19 August 2009)
- Interface (22:08, 19 August 2009)
- 2-Dimensional Gameworld (22:08, 19 August 2009)
- World (22:09, 19 August 2009)
- To Manage Resources (22:10, 19 August 2009)
- Entity Manipulation (22:12, 19 August 2009)
- Goal Metrics (22:14, 19 August 2009)
- General Structure for Ontology Entries (22:14, 19 August 2009)
- Agent Goals (22:14, 19 August 2009)
- To Remove (22:14, 19 August 2009)
- Example - Proposing a new entry (22:15, 19 August 2009)
- Narrative Exhaustion (22:15, 19 August 2009)
- Data Structures (22:16, 19 August 2009)
- Taking Turns (22:16, 19 August 2009)
- Evaluation of Ending (22:16, 19 August 2009)
- To Possess (22:19, 19 August 2009)
- To Traverse (22:20, 19 August 2009)
- Input Devices (01:15, 10 October 2009)
- Microphone (02:21, 10 October 2009)
- To Own (21:49, 11 December 2009)
- Gravity Manipulation (21:07, 1 April 2010)
- Three Dimensional Frame (14:44, 23 July 2010)
- Difficulty Levels (02:14, 20 December 2011)
- Ontology Entry Format (03:44, 29 December 2011)
- Frequently Asked Questions (20:13, 6 April 2012)
- Intransitive Relationships (16:10, 26 July 2012)
- Temporal Segmentation (17:28, 3 October 2012)
- Lives (04:11, 13 March 2013)
- Project Members (16:18, 20 July 2015)
- Related Work (00:32, 21 July 2015)
- Undefined Gameworld Cardinality (18:41, 24 July 2015)
- To Manipulate Time (23:23, 27 July 2015)
- Persistent Gameworld (23:24, 27 July 2015)
- Stylus Pen (23:25, 27 July 2015)
- Synchronized Button Press (23:25, 27 July 2015)
- To Accelerate Time (23:26, 27 July 2015)
- To Decelerate Time (23:27, 27 July 2015)
- To Fast Forward Time (23:28, 27 July 2015)
- To Localize Time (23:29, 27 July 2015)
- To Pause Time (23:30, 27 July 2015)
- To Pause Time with Gameworld Agency (23:30, 27 July 2015)
- To Pause Time without Gameworld Agency (23:30, 27 July 2015)
- To Rewind Time (23:31, 27 July 2015)
- To Save (23:32, 27 July 2015)
- To Skip Time (23:32, 27 July 2015)
- To Start Time (23:33, 27 July 2015)
- Touch-Sensitive Screen (23:34, 27 July 2015)
- To Undo Time (23:34, 27 July 2015)
- Main Page (22:39, 22 September 2020)
- Goals (21:44, 30 March 2022)