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Showing below up to 146 results in range #51 to #196.

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  1. To Release‏‎ (20:48, 18 December 2008)
  2. To Rotate‏‎ (20:48, 18 December 2008)
  3. To Select‏‎ (20:48, 18 December 2008)
  4. To Shoot‏‎ (20:48, 18 December 2008)
  5. To Target‏‎ (20:48, 18 December 2008)
  6. To Transport‏‎ (20:48, 18 December 2008)
  7. To Teleport‏‎ (20:48, 18 December 2008)
  8. To Visit‏‎ (20:48, 18 December 2008)
  9. Camera-based World View‏‎ (21:03, 18 December 2008)
  10. Camera Binding‏‎ (21:03, 18 December 2008)
  11. Camera Dimensions‏‎ (21:03, 18 December 2008)
  12. Cardinality Of Gameworld‏‎ (21:03, 18 December 2008)
  13. Character customization‏‎ (21:03, 18 December 2008)
  14. Checkpoint‏‎ (21:03, 18 December 2008)
  15. Closed Cycle Haptics‏‎ (21:03, 18 December 2008)
  16. Collectables‏‎ (21:03, 18 December 2008)
  17. Complete Information‏‎ (21:03, 18 December 2008)
  18. Compound Action‏‎ (21:03, 18 December 2008)
  19. Control Bindings Display‏‎ (21:03, 18 December 2008)
  20. Cooperative Multiplayer‏‎ (21:03, 18 December 2008)
  21. Cropping‏‎ (21:04, 18 December 2008)
  22. Customization via Game Menu‏‎ (21:04, 18 December 2008)
  23. Digital Pushbutton‏‎ (21:04, 18 December 2008)
  24. Direction Pad‏‎ (21:04, 18 December 2008)
  25. Dominant Strategy‏‎ (21:04, 18 December 2008)
  26. Dynamic Difficulty Adjustment‏‎ (21:04, 18 December 2008)
  27. Lives Indicator‏‎ (21:04, 18 December 2008)
  28. Locus of Manipulation‏‎ (21:04, 18 December 2008)
  29. Life Support‏‎ (21:05, 18 December 2008)
  30. Manipulation Method‏‎ (21:05, 18 December 2008)
  31. Menu Interface‏‎ (21:05, 18 December 2008)
  32. Multiplayer‏‎ (21:05, 18 December 2008)
  33. Multiple Entity Manipulation‏‎ (21:05, 18 December 2008)
  34. Narrative Segmentation‏‎ (21:05, 18 December 2008)
  35. Next Piece Indicator‏‎ (21:05, 18 December 2008)
  36. No Game End‏‎ (21:06, 18 December 2008)
  37. Open Cycle Haptics‏‎ (21:06, 18 December 2008)
  38. Optional Goals‏‎ (21:06, 18 December 2008)
  39. Passing‏‎ (21:06, 18 December 2008)
  40. Performance Record‏‎ (21:06, 18 December 2008)
  41. Player Configurable Buttons/Keys‏‎ (21:06, 18 December 2008)
  42. Point and Click Interface‏‎ (21:06, 18 December 2008)
  43. Points Indicator‏‎ (21:06, 18 December 2008)
  44. Presentation‏‎ (21:06, 18 December 2008)
  45. Presentation Hardware‏‎ (21:06, 18 December 2008)
  46. Presentation Software‏‎ (21:06, 18 December 2008)
  47. Puzzle‏‎ (21:06, 18 December 2008)
  48. Randomness‏‎ (21:06, 18 December 2008)
  49. Required Goals‏‎ (21:06, 18 December 2008)
  50. Resource Exhaustion‏‎ (21:06, 18 December 2008)
  51. Roaming Camera‏‎ (21:06, 18 December 2008)
  52. Rotary Paddle Control‏‎ (21:06, 18 December 2008)
  53. Rules‏‎ (21:06, 18 December 2008)
  54. Rounds‏‎ (21:06, 18 December 2008)
  55. Savepoint‏‎ (21:07, 18 December 2008)
  56. Sensory Output‏‎ (21:07, 18 December 2008)
  57. Side-Quest‏‎ (21:07, 18 December 2008)
  58. Single Entity Manipulation‏‎ (21:07, 18 December 2008)
  59. Solidity‏‎ (21:07, 18 December 2008)
  60. Spatial Checkpoint‏‎ (21:07, 18 December 2008)
  61. Spawnpoint‏‎ (21:07, 18 December 2008)
  62. Special Weapon Indicator‏‎ (21:07, 18 December 2008)
  63. Success Level‏‎ (21:07, 18 December 2008)
  64. Mission‏‎ (17:49, 21 December 2008)
  65. Challenge Segmentation‏‎ (17:50, 21 December 2008)
  66. To-Do List‏‎ (17:51, 21 December 2008)
  67. Pseudo-Physical Rules‏‎ (21:37, 1 January 2009)
  68. Second-person Point of View‏‎ (16:23, 19 January 2009)
  69. 3-Dimensional Gameworld‏‎ (16:41, 3 March 2009)
  70. 3-Dimensional Gameplay‏‎ (17:10, 3 March 2009)
  71. Lightgun‏‎ (03:58, 4 March 2009)
  72. Visual Display Hardware‏‎ (16:40, 21 May 2009)
  73. Health Indicator‏‎ (12:33, 22 May 2009)
  74. Spatial Segmentation‏‎ (12:35, 22 May 2009)
  75. Level‏‎ (12:35, 22 May 2009)
  76. Player Manipulable Rules‏‎ (18:00, 22 May 2009)
  77. Haptic Display‏‎ (21:17, 3 July 2009)
  78. Game Ends‏‎ (15:22, 15 August 2009)
  79. Located Camera‏‎ (15:23, 15 August 2009)
  80. Feedback‏‎ (15:24, 15 August 2009)
  81. Map Display‏‎ (15:25, 15 August 2009)
  82. Confirmation‏‎ (15:25, 15 August 2009)
  83. Radar Display‏‎ (15:27, 15 August 2009)
  84. Segmentation of Gameplay‏‎ (15:27, 15 August 2009)
  85. To Transfer‏‎ (15:28, 15 August 2009)
  86. Buttonpress Indicator‏‎ (15:29, 15 August 2009)
  87. Cardinality of Gameplay‏‎ (15:29, 15 August 2009)
  88. Expiration‏‎ (15:31, 15 August 2009)
  89. Interleaved Games‏‎ (15:34, 15 August 2009)
  90. To Customize‏‎ (15:34, 15 August 2009)
  91. Score‏‎ (15:36, 15 August 2009)
  92. Rules Synergies‏‎ (15:37, 15 August 2009)
  93. Incomplete Information‏‎ (15:37, 15 August 2009)
  94. Boss Challenge‏‎ (15:38, 15 August 2009)
  95. Head Up Display‏‎ (15:38, 15 August 2009)
  96. Fourway Joystick‏‎ (20:31, 19 August 2009)
  97. Point Of View‏‎ (22:07, 19 August 2009)
  98. Interface‏‎ (22:08, 19 August 2009)
  99. 2-Dimensional Gameworld‏‎ (22:08, 19 August 2009)
  100. World‏‎ (22:09, 19 August 2009)
  101. To Manage Resources‏‎ (22:10, 19 August 2009)
  102. Entity Manipulation‏‎ (22:12, 19 August 2009)
  103. Goal Metrics‏‎ (22:14, 19 August 2009)
  104. General Structure for Ontology Entries‏‎ (22:14, 19 August 2009)
  105. Agent Goals‏‎ (22:14, 19 August 2009)
  106. To Remove‏‎ (22:14, 19 August 2009)
  107. Example - Proposing a new entry‏‎ (22:15, 19 August 2009)
  108. Narrative Exhaustion‏‎ (22:15, 19 August 2009)
  109. Data Structures‏‎ (22:16, 19 August 2009)
  110. Taking Turns‏‎ (22:16, 19 August 2009)
  111. Evaluation of Ending‏‎ (22:16, 19 August 2009)
  112. To Possess‏‎ (22:19, 19 August 2009)
  113. To Traverse‏‎ (22:20, 19 August 2009)
  114. Input Devices‏‎ (01:15, 10 October 2009)
  115. Microphone‏‎ (02:21, 10 October 2009)
  116. To Own‏‎ (21:49, 11 December 2009)
  117. Gravity Manipulation‏‎ (21:07, 1 April 2010)
  118. Three Dimensional Frame‏‎ (14:44, 23 July 2010)
  119. Difficulty Levels‏‎ (02:14, 20 December 2011)
  120. Ontology Entry Format‏‎ (03:44, 29 December 2011)
  121. Frequently Asked Questions‏‎ (20:13, 6 April 2012)
  122. Intransitive Relationships‏‎ (16:10, 26 July 2012)
  123. Temporal Segmentation‏‎ (17:28, 3 October 2012)
  124. Lives‏‎ (04:11, 13 March 2013)
  125. Project Members‏‎ (16:18, 20 July 2015)
  126. Related Work‏‎ (00:32, 21 July 2015)
  127. Undefined Gameworld Cardinality‏‎ (18:41, 24 July 2015)
  128. To Manipulate Time‏‎ (23:23, 27 July 2015)
  129. Persistent Gameworld‏‎ (23:24, 27 July 2015)
  130. Stylus Pen‏‎ (23:25, 27 July 2015)
  131. Synchronized Button Press‏‎ (23:25, 27 July 2015)
  132. To Accelerate Time‏‎ (23:26, 27 July 2015)
  133. To Decelerate Time‏‎ (23:27, 27 July 2015)
  134. To Fast Forward Time‏‎ (23:28, 27 July 2015)
  135. To Localize Time‏‎ (23:29, 27 July 2015)
  136. To Pause Time‏‎ (23:30, 27 July 2015)
  137. To Pause Time with Gameworld Agency‏‎ (23:30, 27 July 2015)
  138. To Pause Time without Gameworld Agency‏‎ (23:30, 27 July 2015)
  139. To Rewind Time‏‎ (23:31, 27 July 2015)
  140. To Save‏‎ (23:32, 27 July 2015)
  141. To Skip Time‏‎ (23:32, 27 July 2015)
  142. To Start Time‏‎ (23:33, 27 July 2015)
  143. Touch-Sensitive Screen‏‎ (23:34, 27 July 2015)
  144. To Undo Time‏‎ (23:34, 27 July 2015)
  145. Main Page‏‎ (22:39, 22 September 2020)
  146. Goals‏‎ (21:44, 30 March 2022)

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