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Showing below up to 176 results in range #21 to #196.

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  1. Indirect Manipulation‏‎ (20:46, 18 December 2008)
  2. Input‏‎ (20:46, 18 December 2008)
  3. Input Method‏‎ (20:46, 18 December 2008)
  4. Transitive Relationships‏‎ (20:47, 18 December 2008)
  5. Two Dimensional Camera Motion‏‎ (20:47, 18 December 2008)
  6. Two Dimensional Frame‏‎ (20:47, 18 December 2008)
  7. Vehicular Instrumentation‏‎ (20:47, 18 December 2008)
  8. Video Monitor‏‎ (20:47, 18 December 2008)
  9. Visual Output‏‎ (20:47, 18 December 2008)
  10. Undefined Cardinality of Gameplay‏‎ (20:47, 18 December 2008)
  11. VR Goggles‏‎ (20:47, 18 December 2008)
  12. Warning‏‎ (20:47, 18 December 2008)
  13. Wave‏‎ (20:47, 18 December 2008)
  14. Tactile Output‏‎ (20:47, 18 December 2008)
  15. Temporal Resource‏‎ (20:47, 18 December 2008)
  16. Targeted Camera‏‎ (20:47, 18 December 2008)
  17. Temporal Coordination‏‎ (20:47, 18 December 2008)
  18. Third-person Point of View‏‎ (20:47, 18 December 2008)
  19. Three Dimensional Camera Motion‏‎ (20:47, 18 December 2008)
  20. Thruster (two-way) Joystick‏‎ (20:47, 18 December 2008)
  21. Time‏‎ (20:47, 18 December 2008)
  22. Time Indicator‏‎ (20:47, 18 December 2008)
  23. To Collide‏‎ (20:47, 18 December 2008)
  24. To Capture‏‎ (20:47, 18 December 2008)
  25. To Collect‏‎ (20:47, 18 December 2008)
  26. To Create‏‎ (20:47, 18 December 2008)
  27. To Evade‏‎ (20:47, 18 December 2008)
  28. To Exchange‏‎ (20:47, 18 December 2008)
  29. To Generate‏‎ (20:47, 18 December 2008)
  30. To Move‏‎ (20:47, 18 December 2008)
  31. To Release‏‎ (20:48, 18 December 2008)
  32. To Select‏‎ (20:48, 18 December 2008)
  33. To Rotate‏‎ (20:48, 18 December 2008)
  34. To Shoot‏‎ (20:48, 18 December 2008)
  35. To Target‏‎ (20:48, 18 December 2008)
  36. To Teleport‏‎ (20:48, 18 December 2008)
  37. To Transport‏‎ (20:48, 18 December 2008)
  38. To Visit‏‎ (20:48, 18 December 2008)
  39. Camera-based World View‏‎ (21:03, 18 December 2008)
  40. Camera Binding‏‎ (21:03, 18 December 2008)
  41. Camera Dimensions‏‎ (21:03, 18 December 2008)
  42. Cardinality Of Gameworld‏‎ (21:03, 18 December 2008)
  43. Character customization‏‎ (21:03, 18 December 2008)
  44. Checkpoint‏‎ (21:03, 18 December 2008)
  45. Closed Cycle Haptics‏‎ (21:03, 18 December 2008)
  46. Complete Information‏‎ (21:03, 18 December 2008)
  47. Compound Action‏‎ (21:03, 18 December 2008)
  48. Control Bindings Display‏‎ (21:03, 18 December 2008)
  49. Collectables‏‎ (21:03, 18 December 2008)
  50. Cooperative Multiplayer‏‎ (21:03, 18 December 2008)
  51. Cropping‏‎ (21:04, 18 December 2008)
  52. Customization via Game Menu‏‎ (21:04, 18 December 2008)
  53. Digital Pushbutton‏‎ (21:04, 18 December 2008)
  54. Direction Pad‏‎ (21:04, 18 December 2008)
  55. Dominant Strategy‏‎ (21:04, 18 December 2008)
  56. Dynamic Difficulty Adjustment‏‎ (21:04, 18 December 2008)
  57. Lives Indicator‏‎ (21:04, 18 December 2008)
  58. Locus of Manipulation‏‎ (21:04, 18 December 2008)
  59. Life Support‏‎ (21:05, 18 December 2008)
  60. Manipulation Method‏‎ (21:05, 18 December 2008)
  61. Menu Interface‏‎ (21:05, 18 December 2008)
  62. Multiplayer‏‎ (21:05, 18 December 2008)
  63. Multiple Entity Manipulation‏‎ (21:05, 18 December 2008)
  64. Narrative Segmentation‏‎ (21:05, 18 December 2008)
  65. Next Piece Indicator‏‎ (21:05, 18 December 2008)
  66. No Game End‏‎ (21:06, 18 December 2008)
  67. Open Cycle Haptics‏‎ (21:06, 18 December 2008)
  68. Optional Goals‏‎ (21:06, 18 December 2008)
  69. Passing‏‎ (21:06, 18 December 2008)
  70. Performance Record‏‎ (21:06, 18 December 2008)
  71. Player Configurable Buttons/Keys‏‎ (21:06, 18 December 2008)
  72. Point and Click Interface‏‎ (21:06, 18 December 2008)
  73. Points Indicator‏‎ (21:06, 18 December 2008)
  74. Presentation‏‎ (21:06, 18 December 2008)
  75. Presentation Hardware‏‎ (21:06, 18 December 2008)
  76. Presentation Software‏‎ (21:06, 18 December 2008)
  77. Puzzle‏‎ (21:06, 18 December 2008)
  78. Randomness‏‎ (21:06, 18 December 2008)
  79. Required Goals‏‎ (21:06, 18 December 2008)
  80. Resource Exhaustion‏‎ (21:06, 18 December 2008)
  81. Roaming Camera‏‎ (21:06, 18 December 2008)
  82. Rotary Paddle Control‏‎ (21:06, 18 December 2008)
  83. Rules‏‎ (21:06, 18 December 2008)
  84. Rounds‏‎ (21:06, 18 December 2008)
  85. Savepoint‏‎ (21:07, 18 December 2008)
  86. Sensory Output‏‎ (21:07, 18 December 2008)
  87. Side-Quest‏‎ (21:07, 18 December 2008)
  88. Single Entity Manipulation‏‎ (21:07, 18 December 2008)
  89. Solidity‏‎ (21:07, 18 December 2008)
  90. Spatial Checkpoint‏‎ (21:07, 18 December 2008)
  91. Spawnpoint‏‎ (21:07, 18 December 2008)
  92. Special Weapon Indicator‏‎ (21:07, 18 December 2008)
  93. Success Level‏‎ (21:07, 18 December 2008)
  94. Mission‏‎ (17:49, 21 December 2008)
  95. Challenge Segmentation‏‎ (17:50, 21 December 2008)
  96. To-Do List‏‎ (17:51, 21 December 2008)
  97. Pseudo-Physical Rules‏‎ (21:37, 1 January 2009)
  98. Second-person Point of View‏‎ (16:23, 19 January 2009)
  99. 3-Dimensional Gameworld‏‎ (16:41, 3 March 2009)
  100. 3-Dimensional Gameplay‏‎ (17:10, 3 March 2009)
  101. Lightgun‏‎ (03:58, 4 March 2009)
  102. Visual Display Hardware‏‎ (16:40, 21 May 2009)
  103. Health Indicator‏‎ (12:33, 22 May 2009)
  104. Spatial Segmentation‏‎ (12:35, 22 May 2009)
  105. Level‏‎ (12:35, 22 May 2009)
  106. Player Manipulable Rules‏‎ (18:00, 22 May 2009)
  107. Haptic Display‏‎ (21:17, 3 July 2009)
  108. Game Ends‏‎ (15:22, 15 August 2009)
  109. Located Camera‏‎ (15:23, 15 August 2009)
  110. Feedback‏‎ (15:24, 15 August 2009)
  111. Map Display‏‎ (15:25, 15 August 2009)
  112. Confirmation‏‎ (15:25, 15 August 2009)
  113. Radar Display‏‎ (15:27, 15 August 2009)
  114. Segmentation of Gameplay‏‎ (15:27, 15 August 2009)
  115. To Transfer‏‎ (15:28, 15 August 2009)
  116. Buttonpress Indicator‏‎ (15:29, 15 August 2009)
  117. Cardinality of Gameplay‏‎ (15:29, 15 August 2009)
  118. Expiration‏‎ (15:31, 15 August 2009)
  119. Interleaved Games‏‎ (15:34, 15 August 2009)
  120. To Customize‏‎ (15:34, 15 August 2009)
  121. Score‏‎ (15:36, 15 August 2009)
  122. Rules Synergies‏‎ (15:37, 15 August 2009)
  123. Incomplete Information‏‎ (15:37, 15 August 2009)
  124. Boss Challenge‏‎ (15:38, 15 August 2009)
  125. Head Up Display‏‎ (15:38, 15 August 2009)
  126. Fourway Joystick‏‎ (20:31, 19 August 2009)
  127. Point Of View‏‎ (22:07, 19 August 2009)
  128. Interface‏‎ (22:08, 19 August 2009)
  129. 2-Dimensional Gameworld‏‎ (22:08, 19 August 2009)
  130. World‏‎ (22:09, 19 August 2009)
  131. To Manage Resources‏‎ (22:10, 19 August 2009)
  132. Entity Manipulation‏‎ (22:12, 19 August 2009)
  133. Goal Metrics‏‎ (22:14, 19 August 2009)
  134. General Structure for Ontology Entries‏‎ (22:14, 19 August 2009)
  135. Agent Goals‏‎ (22:14, 19 August 2009)
  136. To Remove‏‎ (22:14, 19 August 2009)
  137. Example - Proposing a new entry‏‎ (22:15, 19 August 2009)
  138. Narrative Exhaustion‏‎ (22:15, 19 August 2009)
  139. Data Structures‏‎ (22:16, 19 August 2009)
  140. Taking Turns‏‎ (22:16, 19 August 2009)
  141. Evaluation of Ending‏‎ (22:16, 19 August 2009)
  142. To Possess‏‎ (22:19, 19 August 2009)
  143. To Traverse‏‎ (22:20, 19 August 2009)
  144. Input Devices‏‎ (01:15, 10 October 2009)
  145. Microphone‏‎ (02:21, 10 October 2009)
  146. To Own‏‎ (21:49, 11 December 2009)
  147. Gravity Manipulation‏‎ (21:07, 1 April 2010)
  148. Three Dimensional Frame‏‎ (14:44, 23 July 2010)
  149. Difficulty Levels‏‎ (02:14, 20 December 2011)
  150. Ontology Entry Format‏‎ (03:44, 29 December 2011)
  151. Frequently Asked Questions‏‎ (20:13, 6 April 2012)
  152. Intransitive Relationships‏‎ (16:10, 26 July 2012)
  153. Temporal Segmentation‏‎ (17:28, 3 October 2012)
  154. Lives‏‎ (04:11, 13 March 2013)
  155. Project Members‏‎ (16:18, 20 July 2015)
  156. Related Work‏‎ (00:32, 21 July 2015)
  157. Undefined Gameworld Cardinality‏‎ (18:41, 24 July 2015)
  158. To Manipulate Time‏‎ (23:23, 27 July 2015)
  159. Persistent Gameworld‏‎ (23:24, 27 July 2015)
  160. Stylus Pen‏‎ (23:25, 27 July 2015)
  161. Synchronized Button Press‏‎ (23:25, 27 July 2015)
  162. To Accelerate Time‏‎ (23:26, 27 July 2015)
  163. To Decelerate Time‏‎ (23:27, 27 July 2015)
  164. To Fast Forward Time‏‎ (23:28, 27 July 2015)
  165. To Localize Time‏‎ (23:29, 27 July 2015)
  166. To Pause Time‏‎ (23:30, 27 July 2015)
  167. To Pause Time with Gameworld Agency‏‎ (23:30, 27 July 2015)
  168. To Pause Time without Gameworld Agency‏‎ (23:30, 27 July 2015)
  169. To Rewind Time‏‎ (23:31, 27 July 2015)
  170. To Save‏‎ (23:32, 27 July 2015)
  171. To Skip Time‏‎ (23:32, 27 July 2015)
  172. To Start Time‏‎ (23:33, 27 July 2015)
  173. Touch-Sensitive Screen‏‎ (23:34, 27 July 2015)
  174. To Undo Time‏‎ (23:34, 27 July 2015)
  175. Main Page‏‎ (22:39, 22 September 2020)
  176. Goals‏‎ (21:44, 30 March 2022)

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