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Showing below up to 146 results in range #51 to #196.

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  1. Game Ends
  2. Game Goals
  3. Gameplay Rules
  4. Gameworld Exhaustion
  5. Gameworld Rules
  6. General Structure for Ontology Entries
  7. Goal Metrics
  8. Goals
  9. Gravity
  10. Gravity Manipulation
  11. Haptic Display
  12. Head Up Display
  13. Health Indicator
  14. In-game Customization
  15. Incomplete Information
  16. Indirect Manipulation
  17. Input
  18. Input Devices
  19. Input Method
  20. Interface
  21. Interleaved Games
  22. Intransitive Relationships
  23. Level
  24. Life Support
  25. Lightgun
  26. Lives
  27. Lives Indicator
  28. Located Camera
  29. Locus of Manipulation
  30. Main Page
  31. Manipulation Method
  32. Map Display
  33. Menu Interface
  34. Microphone
  35. Mission
  36. Multiplayer
  37. Multiple Entity Manipulation
  38. Narrative Exhaustion
  39. Narrative Segmentation
  40. Next Piece Indicator
  41. No Game End
  42. Ontology Entry Format
  43. Open Cycle Haptics
  44. Optional Goals
  45. Passing
  46. Performance Record
  47. Persistent Gameworld
  48. Player Configurable Buttons/Keys
  49. Player Manipulable Rules
  50. Point Of View
  51. Point and Click Interface
  52. Points Indicator
  53. Presentation
  54. Presentation Hardware
  55. Presentation Software
  56. Project Members
  57. Pseudo-Physical Rules
  58. Puzzle
  59. Radar Display
  60. Randomness
  61. Related Work
  62. Required Goals
  63. Resource Exhaustion
  64. Roaming Camera
  65. Rotary Paddle Control
  66. Rounds
  67. Rules
  68. Rules Synergies
  69. Savepoint
  70. Score
  71. Second-person Point of View
  72. Segmentation of Gameplay
  73. Sensory Output
  74. Side-Quest
  75. Single Entity Manipulation
  76. Solidity
  77. Spatial Checkpoint
  78. Spatial Segmentation
  79. Spawnpoint
  80. Special Weapon Indicator
  81. Stylus Pen
  82. Success Level
  83. Synchronized Button Press
  84. Tactile Output
  85. Taking Turns
  86. Targeted Camera
  87. Temporal Coordination
  88. Temporal Resource
  89. Temporal Segmentation
  90. Third-person Point of View
  91. Three Dimensional Camera Motion
  92. Three Dimensional Frame
  93. Thruster (two-way) Joystick
  94. Time
  95. Time Indicator
  96. To-Do List
  97. To Accelerate Time
  98. To Capture
  99. To Collect
  100. To Collide
  101. To Create
  102. To Customize
  103. To Decelerate Time
  104. To Evade
  105. To Exchange
  106. To Fast Forward Time
  107. To Generate
  108. To Localize Time
  109. To Manage Resources
  110. To Manipulate Time
  111. To Move
  112. To Own
  113. To Pause Time
  114. To Pause Time with Gameworld Agency
  115. To Pause Time without Gameworld Agency
  116. To Possess
  117. To Release
  118. To Remove
  119. To Rewind Time
  120. To Rotate
  121. To Save
  122. To Select
  123. To Shoot
  124. To Skip Time
  125. To Start Time
  126. To Target
  127. To Teleport
  128. To Transfer
  129. To Transport
  130. To Traverse
  131. To Undo Time
  132. To Visit
  133. Touch-Sensitive Screen
  134. Transitive Relationships
  135. Two Dimensional Camera Motion
  136. Two Dimensional Frame
  137. Undefined Cardinality of Gameplay
  138. Undefined Gameworld Cardinality
  139. VR Goggles
  140. Vehicular Instrumentation
  141. Video Monitor
  142. Visual Display Hardware
  143. Visual Output
  144. Warning
  145. Wave
  146. World

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