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Showing below up to 176 results in range #21 to #196.

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  1. Challenge Segmentation
  2. Character customization
  3. Checkpoint
  4. Closed Cycle Haptics
  5. Collectables
  6. Complete Information
  7. Compound Action
  8. Confirmation
  9. Control Bindings Display
  10. Cooperative Multiplayer
  11. Cropping
  12. Customization via Game Menu
  13. Data Structures
  14. Difficulty Levels
  15. Digital Pushbutton
  16. Direction Pad
  17. Dominant Strategy
  18. Dynamic Difficulty Adjustment
  19. Economies of Scale
  20. Economies of Scope
  21. Entity Manipulation
  22. Entity Programming Interface
  23. Evaluation of Ending
  24. Example - Proposing a new entry
  25. Expiration
  26. Extra-game Customization
  27. Feedback
  28. First-person Point of View
  29. Fourway Joystick
  30. Frequently Asked Questions
  31. Game Ends
  32. Game Goals
  33. Gameplay Rules
  34. Gameworld Exhaustion
  35. Gameworld Rules
  36. General Structure for Ontology Entries
  37. Goal Metrics
  38. Goals
  39. Gravity
  40. Gravity Manipulation
  41. Haptic Display
  42. Head Up Display
  43. Health Indicator
  44. In-game Customization
  45. Incomplete Information
  46. Indirect Manipulation
  47. Input
  48. Input Devices
  49. Input Method
  50. Interface
  51. Interleaved Games
  52. Intransitive Relationships
  53. Level
  54. Life Support
  55. Lightgun
  56. Lives
  57. Lives Indicator
  58. Located Camera
  59. Locus of Manipulation
  60. Main Page
  61. Manipulation Method
  62. Map Display
  63. Menu Interface
  64. Microphone
  65. Mission
  66. Multiplayer
  67. Multiple Entity Manipulation
  68. Narrative Exhaustion
  69. Narrative Segmentation
  70. Next Piece Indicator
  71. No Game End
  72. Ontology Entry Format
  73. Open Cycle Haptics
  74. Optional Goals
  75. Passing
  76. Performance Record
  77. Persistent Gameworld
  78. Player Configurable Buttons/Keys
  79. Player Manipulable Rules
  80. Point Of View
  81. Point and Click Interface
  82. Points Indicator
  83. Presentation
  84. Presentation Hardware
  85. Presentation Software
  86. Project Members
  87. Pseudo-Physical Rules
  88. Puzzle
  89. Radar Display
  90. Randomness
  91. Related Work
  92. Required Goals
  93. Resource Exhaustion
  94. Roaming Camera
  95. Rotary Paddle Control
  96. Rounds
  97. Rules
  98. Rules Synergies
  99. Savepoint
  100. Score
  101. Second-person Point of View
  102. Segmentation of Gameplay
  103. Sensory Output
  104. Side-Quest
  105. Single Entity Manipulation
  106. Solidity
  107. Spatial Checkpoint
  108. Spatial Segmentation
  109. Spawnpoint
  110. Special Weapon Indicator
  111. Stylus Pen
  112. Success Level
  113. Synchronized Button Press
  114. Tactile Output
  115. Taking Turns
  116. Targeted Camera
  117. Temporal Coordination
  118. Temporal Resource
  119. Temporal Segmentation
  120. Third-person Point of View
  121. Three Dimensional Camera Motion
  122. Three Dimensional Frame
  123. Thruster (two-way) Joystick
  124. Time
  125. Time Indicator
  126. To-Do List
  127. To Accelerate Time
  128. To Capture
  129. To Collect
  130. To Collide
  131. To Create
  132. To Customize
  133. To Decelerate Time
  134. To Evade
  135. To Exchange
  136. To Fast Forward Time
  137. To Generate
  138. To Localize Time
  139. To Manage Resources
  140. To Manipulate Time
  141. To Move
  142. To Own
  143. To Pause Time
  144. To Pause Time with Gameworld Agency
  145. To Pause Time without Gameworld Agency
  146. To Possess
  147. To Release
  148. To Remove
  149. To Rewind Time
  150. To Rotate
  151. To Save
  152. To Select
  153. To Shoot
  154. To Skip Time
  155. To Start Time
  156. To Target
  157. To Teleport
  158. To Transfer
  159. To Transport
  160. To Traverse
  161. To Undo Time
  162. To Visit
  163. Touch-Sensitive Screen
  164. Transitive Relationships
  165. Two Dimensional Camera Motion
  166. Two Dimensional Frame
  167. Undefined Cardinality of Gameplay
  168. Undefined Gameworld Cardinality
  169. VR Goggles
  170. Vehicular Instrumentation
  171. Video Monitor
  172. Visual Display Hardware
  173. Visual Output
  174. Warning
  175. Wave
  176. World

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