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Showing below up to 196 results in range #1 to #196.

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  1. (hist) ‎Interface ‎[203 bytes]
  2. (hist) ‎To Undo Time ‎[229 bytes]
  3. (hist) ‎Digital Pushbutton ‎[262 bytes]
  4. (hist) ‎Presentation Software ‎[264 bytes]
  5. (hist) ‎To Start Time ‎[270 bytes]
  6. (hist) ‎To Pause Time without Gameworld Agency ‎[305 bytes]
  7. (hist) ‎Rotary Paddle Control ‎[324 bytes]
  8. (hist) ‎To Accelerate Time ‎[332 bytes]
  9. (hist) ‎To Fast Forward Time ‎[350 bytes]
  10. (hist) ‎Visual Display Hardware ‎[376 bytes]
  11. (hist) ‎To Pause Time ‎[397 bytes]
  12. (hist) ‎Thruster (two-way) Joystick ‎[412 bytes]
  13. (hist) ‎1-Dimensional Gameworld ‎[416 bytes]
  14. (hist) ‎Project Members ‎[445 bytes]
  15. (hist) ‎Solidity ‎[449 bytes]
  16. (hist) ‎Compound Action ‎[468 bytes]
  17. (hist) ‎To-Do List ‎[475 bytes]
  18. (hist) ‎To Rewind Time ‎[488 bytes]
  19. (hist) ‎Touch-Sensitive Screen ‎[493 bytes]
  20. (hist) ‎To Localize Time ‎[496 bytes]
  21. (hist) ‎To Save ‎[502 bytes]
  22. (hist) ‎Fourway Joystick ‎[508 bytes]
  23. (hist) ‎2-Dimensional Gameworld ‎[522 bytes]
  24. (hist) ‎To Customize ‎[522 bytes]
  25. (hist) ‎In-game Customization ‎[560 bytes]
  26. (hist) ‎Audio Display Hardware ‎[604 bytes]
  27. (hist) ‎Analog Pushbutton ‎[609 bytes]
  28. (hist) ‎Presentation Hardware ‎[671 bytes]
  29. (hist) ‎Customization via Game Menu ‎[683 bytes]
  30. (hist) ‎Two Dimensional Frame ‎[702 bytes]
  31. (hist) ‎Goal Metrics ‎[704 bytes]
  32. (hist) ‎To Pause Time with Gameworld Agency ‎[707 bytes]
  33. (hist) ‎Microphone ‎[718 bytes]
  34. (hist) ‎Stylus Pen ‎[745 bytes]
  35. (hist) ‎Special Weapon Indicator ‎[762 bytes]
  36. (hist) ‎Vehicular Instrumentation ‎[790 bytes]
  37. (hist) ‎Open Cycle Haptics ‎[797 bytes]
  38. (hist) ‎Haptic Display ‎[821 bytes]
  39. (hist) ‎Transitive Relationships ‎[833 bytes]
  40. (hist) ‎Video Monitor ‎[854 bytes]
  41. (hist) ‎Three Dimensional Frame ‎[854 bytes]
  42. (hist) ‎Buttonpress Indicator ‎[857 bytes]
  43. (hist) ‎Rules ‎[874 bytes]
  44. (hist) ‎Presentation ‎[877 bytes]
  45. (hist) ‎Feedback ‎[879 bytes]
  46. (hist) ‎Visual Output ‎[884 bytes]
  47. (hist) ‎Roaming Camera ‎[899 bytes]
  48. (hist) ‎Sensory Output ‎[912 bytes]
  49. (hist) ‎Available templates ‎[958 bytes]
  50. (hist) ‎Gravity Manipulation ‎[965 bytes]
  51. (hist) ‎Radar Display ‎[974 bytes]
  52. (hist) ‎Cropping ‎[997 bytes]
  53. (hist) ‎VR Goggles ‎[998 bytes]
  54. (hist) ‎3-Dimensional Gameworld ‎[1,008 bytes]
  55. (hist) ‎To Skip Time ‎[1,010 bytes]
  56. (hist) ‎To Transfer ‎[1,018 bytes]
  57. (hist) ‎Input Method ‎[1,025 bytes]
  58. (hist) ‎Closed Cycle Haptics ‎[1,035 bytes]
  59. (hist) ‎Control Bindings Display ‎[1,044 bytes]
  60. (hist) ‎1-Dimensional Gameplay ‎[1,080 bytes]
  61. (hist) ‎Undefined Cardinality of Gameplay ‎[1,100 bytes]
  62. (hist) ‎Camera Binding ‎[1,116 bytes]
  63. (hist) ‎Map Display ‎[1,122 bytes]
  64. (hist) ‎Tactile Output ‎[1,130 bytes]
  65. (hist) ‎Direction Pad ‎[1,133 bytes]
  66. (hist) ‎Gameplay Rules ‎[1,150 bytes]
  67. (hist) ‎Time ‎[1,158 bytes]
  68. (hist) ‎Aural Output ‎[1,186 bytes]
  69. (hist) ‎Point Of View ‎[1,188 bytes]
  70. (hist) ‎Undefined Gameworld Cardinality ‎[1,229 bytes]
  71. (hist) ‎To Generate ‎[1,232 bytes]
  72. (hist) ‎To Target ‎[1,256 bytes]
  73. (hist) ‎Indirect Manipulation ‎[1,268 bytes]
  74. (hist) ‎Two Dimensional Camera Motion ‎[1,274 bytes]
  75. (hist) ‎To Possess ‎[1,284 bytes]
  76. (hist) ‎Ontology Entry Format ‎[1,306 bytes]
  77. (hist) ‎Player Configurable Buttons/Keys ‎[1,334 bytes]
  78. (hist) ‎Complete Information ‎[1,336 bytes]
  79. (hist) ‎Extra-game Customization ‎[1,341 bytes]
  80. (hist) ‎Lightgun ‎[1,364 bytes]
  81. (hist) ‎To Release ‎[1,426 bytes]
  82. (hist) ‎Time Indicator ‎[1,431 bytes]
  83. (hist) ‎Three Dimensional Camera Motion ‎[1,435 bytes]
  84. (hist) ‎Third-person Point of View ‎[1,450 bytes]
  85. (hist) ‎To Capture ‎[1,455 bytes]
  86. (hist) ‎Performance Record ‎[1,512 bytes]
  87. (hist) ‎Second-person Point of View ‎[1,565 bytes]
  88. (hist) ‎Next Piece Indicator ‎[1,600 bytes]
  89. (hist) ‎General Structure for Ontology Entries ‎[1,655 bytes]
  90. (hist) ‎Located Camera ‎[1,725 bytes]
  91. (hist) ‎Camera Dimensions ‎[1,799 bytes]
  92. (hist) ‎Points Indicator ‎[1,805 bytes]
  93. (hist) ‎Spawnpoint ‎[1,884 bytes]
  94. (hist) ‎Lives Indicator ‎[1,889 bytes]
  95. (hist) ‎Score ‎[1,924 bytes]
  96. (hist) ‎To Select ‎[1,958 bytes]
  97. (hist) ‎Locus of Manipulation ‎[2,066 bytes]
  98. (hist) ‎To Decelerate Time ‎[2,075 bytes]
  99. (hist) ‎To Visit ‎[2,076 bytes]
  100. (hist) ‎Intransitive Relationships ‎[2,100 bytes]
  101. (hist) ‎Rounds ‎[2,118 bytes]
  102. (hist) ‎To Manage Resources ‎[2,129 bytes]
  103. (hist) ‎Targeted Camera ‎[2,159 bytes]
  104. (hist) ‎Passing ‎[2,167 bytes]
  105. (hist) ‎Goals ‎[2,178 bytes]
  106. (hist) ‎Multiple Entity Manipulation ‎[2,251 bytes]
  107. (hist) ‎Menu Interface ‎[2,327 bytes]
  108. (hist) ‎Confirmation ‎[2,345 bytes]
  109. (hist) ‎To Collect ‎[2,351 bytes]
  110. (hist) ‎Temporal Coordination ‎[2,371 bytes]
  111. (hist) ‎Input ‎[2,376 bytes]
  112. (hist) ‎Data Structures ‎[2,383 bytes]
  113. (hist) ‎To Collide ‎[2,418 bytes]
  114. (hist) ‎Cooperative Multiplayer ‎[2,424 bytes]
  115. (hist) ‎2-Dimensional Gameplay ‎[2,446 bytes]
  116. (hist) ‎Warning ‎[2,547 bytes]
  117. (hist) ‎Example - Proposing a new entry ‎[2,595 bytes]
  118. (hist) ‎Manipulation Method ‎[2,664 bytes]
  119. (hist) ‎To Rotate ‎[2,672 bytes]
  120. (hist) ‎Temporal Segmentation ‎[2,816 bytes]
  121. (hist) ‎Entity Programming Interface ‎[2,830 bytes]
  122. (hist) ‎Side-Quest ‎[2,844 bytes]
  123. (hist) ‎Point and Click Interface ‎[2,900 bytes]
  124. (hist) ‎To Transport ‎[2,905 bytes]
  125. (hist) ‎Camera-based World View ‎[2,908 bytes]
  126. (hist) ‎Agent Goals ‎[2,940 bytes]
  127. (hist) ‎Collectables ‎[2,955 bytes]
  128. (hist) ‎Expiration ‎[3,008 bytes]
  129. (hist) ‎Economies of Scale ‎[3,077 bytes]
  130. (hist) ‎First-person Point of View ‎[3,077 bytes]
  131. (hist) ‎Entity Manipulation ‎[3,119 bytes]
  132. (hist) ‎To Traverse ‎[3,166 bytes]
  133. (hist) ‎Gameworld Rules ‎[3,200 bytes]
  134. (hist) ‎0-Dimension Gameplay ‎[3,216 bytes]
  135. (hist) ‎To Manipulate Time ‎[3,252 bytes]
  136. (hist) ‎To Teleport ‎[3,277 bytes]
  137. (hist) ‎To Shoot ‎[3,278 bytes]
  138. (hist) ‎Persistent Gameworld ‎[3,296 bytes]
  139. (hist) ‎Related Work ‎[3,304 bytes]
  140. (hist) ‎Required Goals ‎[3,403 bytes]
  141. (hist) ‎World ‎[3,408 bytes]
  142. (hist) ‎Interleaved Games ‎[3,538 bytes]
  143. (hist) ‎Optional Goals ‎[3,592 bytes]
  144. (hist) ‎Head Up Display ‎[3,647 bytes]
  145. (hist) ‎Frequently Asked Questions ‎[3,672 bytes]
  146. (hist) ‎To Create ‎[3,698 bytes]
  147. (hist) ‎Synchronized Button Press ‎[3,764 bytes]
  148. (hist) ‎To Remove ‎[3,865 bytes]
  149. (hist) ‎To Evade ‎[4,008 bytes]
  150. (hist) ‎To Exchange ‎[4,035 bytes]
  151. (hist) ‎Success Level ‎[4,071 bytes]
  152. (hist) ‎Pseudo-Physical Rules ‎[4,082 bytes]
  153. (hist) ‎Dynamic Difficulty Adjustment ‎[4,149 bytes]
  154. (hist) ‎Spatial Checkpoint ‎[4,228 bytes]
  155. (hist) ‎Economies of Scope ‎[4,253 bytes]
  156. (hist) ‎To Move ‎[4,294 bytes]
  157. (hist) ‎Incomplete Information ‎[4,315 bytes]
  158. (hist) ‎Gameworld Exhaustion ‎[4,346 bytes]
  159. (hist) ‎Cardinality Of Gameworld ‎[4,373 bytes]
  160. (hist) ‎Evaluation of Ending ‎[4,482 bytes]
  161. (hist) ‎Life Support ‎[4,709 bytes]
  162. (hist) ‎Narrative Segmentation ‎[4,748 bytes]
  163. (hist) ‎Dominant Strategy ‎[4,771 bytes]
  164. (hist) ‎Rules Synergies ‎[4,860 bytes]
  165. (hist) ‎Main Page ‎[4,871 bytes]
  166. (hist) ‎Input Devices ‎[5,044 bytes]
  167. (hist) ‎Health Indicator ‎[5,165 bytes]
  168. (hist) ‎Player Manipulable Rules ‎[5,320 bytes]
  169. (hist) ‎Temporal Resource ‎[5,361 bytes]
  170. (hist) ‎Resource Exhaustion ‎[5,565 bytes]
  171. (hist) ‎Challenge Segmentation ‎[5,950 bytes]
  172. (hist) ‎Single Entity Manipulation ‎[6,214 bytes]
  173. (hist) ‎Wave ‎[6,438 bytes]
  174. (hist) ‎Difficulty Levels ‎[6,512 bytes]
  175. (hist) ‎Cardinality of Gameplay ‎[6,696 bytes]
  176. (hist) ‎Gravity ‎[6,712 bytes]
  177. (hist) ‎To Own ‎[7,099 bytes]
  178. (hist) ‎Narrative Exhaustion ‎[7,540 bytes]
  179. (hist) ‎Spatial Segmentation ‎[7,592 bytes]
  180. (hist) ‎Game Goals ‎[7,731 bytes]
  181. (hist) ‎Randomness ‎[8,258 bytes]
  182. (hist) ‎Game Ends ‎[8,680 bytes]
  183. (hist) ‎Segmentation of Gameplay ‎[9,475 bytes]
  184. (hist) ‎Level ‎[9,698 bytes]
  185. (hist) ‎Puzzle ‎[9,909 bytes]
  186. (hist) ‎Mission ‎[10,226 bytes]
  187. (hist) ‎Taking Turns ‎[10,586 bytes]
  188. (hist) ‎No Game End ‎[10,780 bytes]
  189. (hist) ‎Checkpoint ‎[10,896 bytes]
  190. (hist) ‎Savepoint ‎[11,143 bytes]
  191. (hist) ‎Character customization ‎[11,408 bytes]
  192. (hist) ‎3-Dimensional Gameplay ‎[12,833 bytes]
  193. (hist) ‎Bonus Stage ‎[12,985 bytes]
  194. (hist) ‎Boss Challenge ‎[17,878 bytes]
  195. (hist) ‎Lives ‎[21,310 bytes]
  196. (hist) ‎Multiplayer ‎[25,404 bytes]

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